S
September 2026 · Patch 7.2d
Assassin · Mid Lane

Kassadin Wild Rift — Tier, Stats & Overview

Kassadin is a Mid Lane AP assassin in Wild Rift, a void walker specializing in passive magic resistance and exponential power scaling through Riftwalk.

Best build Infinity Orb Rabadon's Deathcap Stormsurge Lich Bane Void Staff Full build →

★ Mid Lane Tier S September 2026 · Patch 7.2d assassinmagemid lane
DMG
UTIL
TANK
DIFF
Win 50.1% #53 · ↓4pt
Pick 1.5% #33
Ban 0.9% #85

Start here

Master everything about Kassadin

The complete Kassadin breakdown, and the micro and macro skills that actually decide games on this champion.

All guides →
Win Rate (30d) 50.06%-0.82 pts
Pick Rate 1.54%
Ban Rate 0.87%
50.0%52.0%7.2c7.2d08/0823/0807/09

Kassadin's win rate has dropped -0.82 pts over the last 30 days, now at 50.06%. See the full Wild Rift meta trends for more biggest movers.

§ 01 — Editorial brief

Kassadin remains an extreme scaling pick in this patch, but his value heavily depends on the actual pace of the game.

By Updated 8 Sept 2026 Patch 7.2d

Kassadin is a Mid Lane AP assassin in Wild Rift, a void walker specializing in passive magic resistance and exponential power scaling through Riftwalk. His kit provides a silence interrupting channels, energy absorption, and a short-range Riftwalk quickly rechargeable for extreme combat mobility. He excels in late game compositions seeking to exploit his late-game invincibility against magic damage compositions. In Wild Rift, his repeated Riftwalk offers unique repositioning mobility during combat, making him practically impossible to target or catch.

Kassadin fits best in compositions that can play around scaling. Allies providing peel, control, or a strong frontline allow him to reach his power spikes safely. Teams that extend the game greatly amplify his impact.

Kassadin has extremely strong late game scaling but struggles heavily in the early game. Compositions applying constant pressure through poke or fast fights can delay his power spikes. Without time to scale, his potential becomes much harder to unlock.

The priority for Kassadin is surviving the laning phase. Avoid unnecessary trades and focus on scaling. Once mobility tools become available, look for flanks and isolated targets instead of direct engagements.

§ 06 — The matchup wallKassadin Wild Rift counters and synergies

Hard Unfav. Skill Fav. Synergy

Build enginePatch 7.2d build — computed

  1. Core 01 Infinity Orb Infinity Orb
  2. Core 02 Rabadon's Deathcap Rabadon's Deathcap
  3. Core 03 Stormsurge Stormsurge
  4. Core 04 Lich Bane Lich Bane
  5. Core 05 Void Staff Void Staff
  6. Boots Boots of Mana Boots of Mana
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Kassadin Wild Rift strengths and weaknesses

↑ Strengths
  • Very strong against AP or poke drafts that allow him to scale.
  • Can completely turn a game after 2 items.
  • Unique ability to access carries without relying on front-to-back fights.
  • Highly effective in solo queue against positioning mistakes.
↓ Weaknesses
  • Against highly aggressive early lanes that can snowball quickly.
  • If your team lacks early pressure to buy time.
  • Against compositions with heavy instant crowd control.
  • If the game requires an early-impact mid laner for objectives.
02

§ 03 — Game planKassadin Wild Rift game plan: early, mid and late game

I Early

Farm safe, freeze close to your tower, trade only…

Lvl. 1 → 6

Farm safe, freeze close to your tower, trade only on opposing errors.

II Mid

2 items: cheek sides and pick threats → converted…

Lvl. 7 → 11

2 items: cheek sides and pick threats → converted into objectives.

III Late

Look for the flank angle, pre-stack 1-2 R,…

Lvl. 12+

Look for the flank angle, pre-stack 1-2 R, one-shot carry then exit.

§ 07b — Advanced MechanicsKassadin: combos & tips Wild Rift

Full burst combo
1 R R
2 Flash Flash
3 E E
4 Q Q
5 W W
6 AA

Riftwalk to engage, Flash to close the gap, Force Pulse slow/silence, Q interrupt + magic damage, W AA empowered.

Safe engage combo
1 R R
2 E E
3 Q Q
4 W W
5 AA

Without Flash, Riftwalk to close the gap, E slow, Q interrupt, W.

Fast burst combo
1 Flash Flash
2 R R
3 E E
4 Q Q

Surprise engagement, difficult to react to.

R-stack combo
1 R R
2 R R
3 R R

Riftwalk can be cast multiple times in quick succession with increasing damage and mana cost (up to ×3). Useful for chases or kiting.

Mechanical Tips

  • Riftwalk (R): allows Kassadin to teleport a short distance. Stacks up to 3 times within 12 seconds, dealing increasing damage (×2, ×3 base damage). The mana cost also doubles — manage your mana carefully.
  • Force Pulse (E): Activates after 6 spells have been cast nearby (including both allies and enemies). Inflicts a 70% slow plus damage. In teamfights, it charges almost instantly.
  • Null Sphere (Q): Interrupts spell channels and grants a temporary magic shield. Use on champions who channel (Fiddlesticks, Katarina).
  • Nether Blade (W): Empowers the next auto-attack — bonus damage and mana regeneration. Activate just before the auto-attack to gain the mana regeneration (important for sustaining Riftwalk spam).
  • Early game: Kassadin is weak before level 5. Play it safe, farm, and avoid dying. The power spike at level 5 (R) and with items (Rod of Ages, etc.) is crucial.

Common Mistakes

  • Spamming Riftwalk without managing mana — at 3 stacks, R costs a huge amount of mana.
  • Engaging before level 5 (without Riftwalk) — Kassadin has almost no engage in the early game.
  • Not using W before every auto-attack — you’ll lose the mana restore.

Notable Interactions

  • Kassadin is the natural counter to AP mages — his passive reduces magic damage by 15%.
  • R can pass through walls over short distances — use it for escapes and surprise ganks.
  • Force Pulse can silence — make sure you have all 6 stacks before major fights.
Go deeper Mechanics & Tips — Kassadin Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesKassadin Wild Rift FAQ

Q.01 When does Kassadin become truly strong? +

Kassadin becomes threatening at level 5, but his real spike comes at two items. That’s when he can chain Riftwalks without draining all his mana and start dictating the pace of the game.

Q.02 Why is Kassadin so weak early? +

His kit is designed to scale with mana and levels. Before Riftwalk, he lacks reliable mobility and lane pressure. His early game is an investment for his mid-late.

Q.03 Should you always stack Riftwalk? +

No. Stacking Riftwalk increases damage but drains a lot of mana. You should only do it if you’re sure you can secure a kill or exit safely.

Q.04 Is Kassadin viable in solo queue? +

Yes, especially in solo queue where mistakes are frequent. He can punish bad positioning and snowball heavily once he reaches his spikes.

Data — Stats per levelKassadin Wild Rift base stats per level (1-15)

Movement speed 350Attack range 175Bonus attack speed / lvl +2.2%
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
1630583038480915
275062.634.5405459.816.3
387067.1394261010.617.6
499071.743.54467511.418.9
51,11076.2484674012.220.2
61,23080.852.54880513.121.5
71,35085.3575087013.922.8
81,47089.961.55293514.724.1
91,59094.466541,00015.525.4
101,71098.970.5561,06516.326.7
111,830103.575581,13017.128
121,950108.179.5601,19517.929.3
132,070112.684621,26018.730.6
142,190117.288.5641,32519.531.9
152,310121.793661,39020.333.2

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

Interactive tool

Try Kassadin in the Draft Simulator

Build your team around Kassadin, analyze enemy counters in real time and get pick recommendations aligned with the current patch meta.

Launch the Draft Simulator →