Standard — sustained DPS
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,000 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Brand's standard build mainly aims to keep value through the whole fight. It needs to give him enough sustained damage and enough control to punish grouped teams.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,000 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Magic penetration build targeting enemy resistances. Pick this if the enemy stacks magic resist.
15,000 total costDefensive build adding survivability. Pick this against high enemy damage or when behind.
15,300 total cost +300gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
12,200 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Utility build, maximizes support provided to your carry.
10,250 total cost -1950gAllied carry to protect: Twitch, Aurelion Sol, Draven.
Open this draft in the tool →Defensive build adding survivability. Pick this against high enemy damage or when behind.
11,750 total cost -450gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Brand does not win fights by deleting a target but by dealing constant damage to the entire enemy team. His build must amplify every damage tick and extend fights to maximize passive spread.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
Q stun + W + E combo triggers Electrocute on a target burning instantly.
Triggered by Flash or an aggressive reposition — the true damage rides on the E-Q-W combo that follows.
Your bouncing ults collect teamfight kills — each takedown pumps AP into the next conflagration.
A takedown-heavy support — the AP stacks fast and pushes your passive burn over kill thresholds.
Reduces his cooldowns to chain his burning Q+W combos more often.