Standard — burst
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,100 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Poke-burst build: Lux wins when her poke already sets up the kill before the real engage even starts.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,100 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
14,500 total cost -600gDefensive build adding survivability. Pick this against high enemy damage or when behind.
15,000 total cost -100gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
12,200 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Utility build, maximizes support provided to your carry.
10,250 total cost -1950gAllied carry to protect: Twitch, Aurelion Sol, Draven.
Open this draft in the tool →Defensive build adding survivability. Pick this against high enemy damage or when behind.
11,550 total cost -650gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Lux wins by controlling distance and punishing mistakes.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
the Q Light Binding roots the target, guaranteeing the hit Arcane Comet.
Every Q root triggers Cheap Shot for free bonus damage.
Scales AP to that the R Final Spark deals damage massive in late game.
Reduces cooldown of the R Finales Funkeln to finisher more often.