Standard — sustained DPS
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,100 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Continuous disruption build: Singed is not worth a burst moment, but the sum of the paths he breaks, the chases he perverts, and the fights he forces to last too long. The build must therefore make his uptime credible before trying to inflate his damage ceiling artificially.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,100 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Magic penetration build targeting enemy resistances. Pick this if the enemy stacks magic resist.
15,200 total cost +100gDefensive build adding survivability. Pick this against high enemy damage or when behind.
14,800 total cost -300gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Singed generates value over time, not burst. The build reinforces survivability and sustained damage.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
Phase Rush triggered by his Q+auto allows him to run indefinitely with his trail of poison.
You live in the enemy jungle proxy-farming — every plant becomes gold and a boosted escape tool.
Haste trims W and E — more goo and more flips in every chase.
Strengthens mobility after Flash or Summoner to semer the poursuivants with his poison.
Heals back proxy damage — doubled for melee, you return to the wave before your opponent.