Precision
Manamune
Manamune loses its Mana consumption mechanic in patch 7.3, like Seraph's Embrace the patch before: in exchange, 40 AD and 500 base Mana, for 2900 gold.
Awe: you gain AD equal to 2% of your max Mana and refund 15% of total Mana spent. Mana Charge: basic attacks and Mana expenditure grant 14 max Mana, up to 700, at most 3 times every 10 seconds. The effect no longer depends on spending Mana to deal its damage.
It is a setup purchase, often strongest very early, on champions like Ezreal, Jayce, or certain AD poke profiles that can exploit every extra point of mana. It matters much less in games where you must fight immediately to survive lane or where your champion has no time to stack before key timings.
Strategic summary
Manamune loses its Mana consumption mechanic in patch 7.3, like Seraph's Embrace the patch before: in exchange, 40 AD and 500 base Mana, for 2900 gold.
Meta snapshot
Stats
- Attack Damage+40
- Mana+500
- Ability Haste+15%
Buy when
- Your champion naturally scales with mana and genuinely spams abilities.
- The game lets you invest early into an item that delivers its full value later.
- You are explicitly setting up a Muramana spike, not just a generic first lane item.
Avoid when
- You need immediate lane or skirmish tempo rather than a delayed spike.
- Your champion poorly converts extra mana or stacks the item too slowly.
- The game is likely to be decided before the transformation arrives cleanly.
Champion examples
Precision · Poke Kite Penetration
Special family
Scaling