Standard — lethality
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,000 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Map-pressure poke-bruiser build: Jayce wins when the enemy reaches the real fight already chunked, already displaced, and already pressured. The build must therefore connect poke threat, lane or river authority, and enough durability for his melee form to remain credible.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,000 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Bruiser build adding survivability without giving up damage.
15,300 total cost +300gAnti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,000 total costShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,000 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Bruiser build adding survivability without giving up damage.
15,300 total cost +300gAnti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,000 total costShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Jayce wins by unbalancing fights before they start.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
Hammer-cannon weaving stacks it at double pace — max-stack omnivamp sustains your hybrid all-ins.
Your Q-E poke and accelerated autos all benefit from the flat per-hit bonus.
Shock-blast poke hits full-HP targets — the healthy-target bonus inflates every shell.
Attack speed powers hammer form — your electrified passive and short trades benefit.
Q To the Skies (mode marteau) dash triggers penetration physical on impact.