Standard — caster (Sheen/mana)
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,333 total cost
Poke-and-tempo ADC build: Ezreal wins when he chips targets before the real fight and keeps enough safety to continue firing. His build has to serve that long-range pressure without forcing him into a front-to-back he does not want to play.
Three reads of the same champion, computed by our engine on official CN server data (current-patch stats, ratios and prices): a reliable base to adapt to your game. Builds vary based on enemy threat: caster for consistent damage, anti-tank for squishier targets, and safety for survivability against heavy damage.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,333 total costDefensive build adding survivability. Pick this against high enemy damage or when behind.
15,633 total cost +300gAnti-armor build for tanky enemies. Choose when multiple enemies build resistances.
15,533 total cost +200gFoundational item core, without recent situational additions — kept as a base for understanding the kit. For the up-to-date build, see the section above.
Ezreal wins through ranged pressure and safety.
Long Sword
Mana + AD, Ezreal spams Q Mystic Shot to stack quickly
Proc Sheen on each Q Mystic shot à distance
Slow on Q Mystic shot for kite permanent
Gluttonous Greaves
Stasis
Each Q (Mystic Shot) stack Conqueror at range, making his fights extended devastating.
Strengthens Q in early with dominate the trades before the items crits.
Finishes with the R Trueshot Barrage or a Q final on a target fleeing targets.
Lifesteal for sustain in lane, compensating for his lack of burst one-shot.
Reduces incoming damage in trades when the E Arcane Shift is on cooldown.
With his first item, his poke becomes threatening and he can control objectives from range.