armor-penetration Patch 7.0d
Serylda's Grudge

Precision

Serylda's Grudge

Serylda's Grudge is the utility penetration item for AD casters that want every spell to remain threatening even once targets start getting away.

The item is worth as much for practicality as for damage. It turns armor penetration into chase, kite, and follow-up pressure, which heavily changes the quality of patterns based on repeated spells, poke, or mid-range entries.

It is a strong buy for AD casters, poke carries, and assassins that frequently land abilities and want to keep targets controlled after the first hit. It is weaker if you first need anti-heal or a more frontal damage slot.

Cost: 3400Category: DamagePatch: 7.0dTiming: Mid Game · Late Game
armor-penslowutility
Buy when Your champion lands spells often.
Avoid when You first need anti-heal.
Signature Utility

Strategic summary

Serylda's Grudge is the utility penetration item for AD casters that want every spell to remain threatening even once targets start getting away.

Serylda gains tremendous value when your champion deals most of their pressure through abilities and wants not only to hit harder, but also to stick better, chase better, or secure poke and teamfight windows more reliably.

Meta snapshot

Power windowMid Game · Late Game
Draft cueNeed Slow
Looking forArmor Penetration
Armor PenetrationTeamfightNeed SlowMid Game · Late Game

Stats

  • Attack Damage+40
  • Ability Haste+15%
  • ArmorPenPercent+30

Build path

Caulfields WarhammerLast Whisper

Buy when

  • Your champion lands spells often.
  • The slow meaningfully changes your follow-up or kiting.
  • The game demands penetration and trajectory control.

Avoid when

  • You first need anti-heal.
  • The slow adds little to your real pattern.
  • Another damage item has more immediate impact.

Champion examples

Kha'Zix uses Serylda well when he wants to convert spell hits into chase pressure and remain threatening after the first impact.

Lee Sin values the spell slow very well to stick to targets and extend his aggression windows.

Ezreal can convert poke pressure into cleaner spacing control when every key hit also gives kite or chase leverage.

Comparisons

Mortal Reminder wins when healing reduction truly changes fight outcomes. Serylda wins when anti-heal is not the priority and the spell-based slow improves how your champion controls trades.

The Collector is more aggressive for fast finishing and snowballing against squishy targets. Serylda is more stable when the game demands chase, kite, and better handling of targets that are harder to keep in range.

Black Cleaver suits bruisers who stay in contact for a long time and want to shred over time. Serylda fits better on medium-range, spell-based profiles that want to turn their hits into immediate control.

Common mistakes
  • Buying it automatically on any AD champion without checking whether their damage really goes through spells.
  • Rushing it when the real priority is anti-heal or a more immediate burst spike.
  • Underestimating that the item gains most of its value when you can exploit the slow after impact.
  • Treating it as a simple penetration item even though part of its strength is highly situational and utility-based.
  • Choosing it in very short or highly snowballed games where a more explosive item would convert the lead better.
Build contexts

AD caster control 3rd slot

Very often relevant as a 3rd slot when an AD caster already has its damage base and now wants more practical control from spell hits.

Poke penetration + kite

Excellent in poke or spacing builds when landing a spell should immediately create a better chase or repositioning window.

Utility answer into frontline

Useful when you want to keep an offensive build logic while improving the consistency of your pattern against targets that retreat, kite back, or stall heavily.

Special family

Utility

FAQ

When should you buy Serylda's Grudge in Wild Rift?

When your champion applies damage through spells often and the slow meaningfully helps with chase, kiting, or fight control.

Is Serylda's Grudge better than Mortal Reminder?

Not automatically. Serylda wins if utility slow has more value, while Mortal Reminder wins when anti-heal is truly necessary.

Which champions use Serylda's Grudge well?

Mostly AD casters, poke carries, and assassins that can turn a spell hit into chase or spacing control, such as Kha'Zix, Lee Sin, or Ezreal.