7.2 Itemization

Boots rework — patch 7.2

Patch 7.2 removes enchantments and gives boots real progression: stronger tier 2 boots at 1200g, then a tier 3 upgrade unlocked at 10:00. Here is the full line-by-line comparison with upgrade timings.

Tier 2 boots — what changed

Mercury's Treads

Mercury's Treads

Price 900 → 1200g · +15% tenacity (classic effect restored)

Near-mandatory buy against CC comps.

Plated Steelcaps

Plated Steelcaps

Price 900 → 1200g · Block: -6% damage from enemy basic attacks

Stronger in extended trades against auto-attackers.

Berserker's Greaves

Berserker's Greaves

Price 900 → 1200g · Attack speed 25% → 30%

Still the default ADC/on-hit pick.

Boots of Dynamism

Boots of Dynamism

Price 900 → 1200g · Armor penetration 8% → 10%

More penetration for AD bruisers/assassins.

Gluttonous Greaves

Gluttonous Greaves

Price 900 → 1200g · +12 AD or +20 AP (your choice) · 5% omnivamp +0.5%/takedown (max 10%)

Big rework: real damage profile + scaling sustain.

Ionian Boots of Lucidity

Ionian Boots of Lucidity

Price 900 → 1000g

The mage/support reference for spell spam.

Tier 3 boots — available at 10:00

Every boot line upgrades to a tier 3 version for 2200g (2000g for Immortal Treads and Crimson Lucidity). The upgrade is a mid-game mini power spike: bought right before an objective fight, it is invisible to the enemy.

UpgradeFromStatsPassiveWhen to buy
III Chainlaced Crushers 2200 g Mercury's Treads 150 HP · 35 MR · 30% tenacity Taking magic damage grants a 20-140 (+5% max HP) shield, 12s cooldown Against repeated AP burst — the cyclic shield wins long fights.
III Armored Advance 2200 g Plated Steelcaps 150 HP · 35 armor · Improved Block (-10%) Taking physical damage grants a 20-140 (+5% max HP) shield, 12s cooldown In side-lane duels against an AD carry — mini-shield mid-trade.
III Gunmetal Greaves 2200 g Berserker's Greaves 50% attack speed · 5% physical vamp Attacks restore 12 HP and grant burst movement speed (15% melee / 10% ranged, 2s) On-hit ADC in mid game — the sustain + kiting changes extended fights.
III Armorcrusher Boots 2200 g Boots of Dynamism 25 AD · 12 armor pen · 6% armor pen rate Cloudwalker: +20 out-of-combat movement speed Roaming assassins/bruisers — out-of-combat speed accelerates every rotation.
III Immortal Treads 2000 g Gluttonous Greaves Keeps Gluttonous passives Above 50% HP: +50% bonus damage · below: +12% healing/shielding received Drain tanks and sustain bruisers — both halves of the passive work for you.
III Crimson Lucidity 2000 g Ionian Boots of Lucidity 75% mana regen · 25 ability haste +20% summoner spell haste · speed after ability/heal/shield (10% melee / 8% ranged, 4s) Supports/utility mages — Flash and Heal come back noticeably faster.
III Spellslinger's Shoes 2200 g Boots of Mana 40 AP · 100% mana regen · 18 magic pen · 8% pen rate Big Bully: +22 true damage to minions (attacks and active abilities) Mid mages — the only source of magic penetration on boots.

The 10-minute checkpoint

The simple rule: if an objective fight is coming between 10:00 and 13:00, buy the tier 3 upgrade early; otherwise finish your third item first. Tier 3 boots optimize a playstyle (dueling, kiting, rotating), they do not replace a core item. Players who ignore this tier lose trades they used to win at equal builds — and those who anticipate it win close 5v5s without the enemy understanding why.

Frequently asked questions

Do boot enchantments still exist in Wild Rift?

No. Patch 7.2 removes all boot enchantments. Their active effects (Stasis, cleanse, dash…) return as standalone purchasable items that cost a full inventory slot.

When should you upgrade to tier 3 boots?

Tier 3 boots unlock at 10:00 in-game (2000-2200g). Upgrade before an objective fight (dragon, Herald) for a power spike invisible on the scoreboard; if your plan is to scale, prioritize your third major item first.

Which boots should you buy against a CC-heavy team?

Mercury's Treads (1200g): patch 7.2 restores their 15% tenacity. At tier 3, Chainlaced Crushers add 30% tenacity and a cyclic anti-magic shield.

How much do boots cost in patch 7.2?

All tier 2 boots cost 1200g (1000g for Ionian Lucidity). Tier 3 upgrades cost 2200g, except Immortal Treads and Crimson Lucidity at 2000g.