Identitas inti
Annie is mainly played as Support. Its clearest strength is simple, lethal wombo aoe around the targets..
Annie is mainly played as Support. Its clearest strength is simple, lethal wombo aoe around the targets..
Prioritizes bot priority via poke control; level 5 threat.
Annie becomes easier to punish when highly dependent on ultimate and angle of engagement.. From the opposite side, the page also highlights this answer: Forcing its defensive spells (E/W) before the target reduces its threat.
Momen pertama di mana Annie benar-benar dapat berinteraksi dengan Flash-R dan menciptakan keunggulan yang menentukan.
Setiap efek stun akan meningkatkan kerusakan yang ditimbulkan oleh seluruh tim.
Serangan berkelompok sangat meningkatkan dampak AoE-nya.
Stacke P and look for short trade windows.
Play vision and Flash-R angles.
Protect your carry or punish opposing groups.
Prioritizes bot priority via poke control; level 5 threat.
Setup vision and wombo with your ADC/jungle.
Central Flash-R + Stase; Tibbers for zoning.
Waveclear at Q, short trades with P.
Roam with jungler; angle threat on targets.
Teamfights on choke points, defensive use of R if necessary.
Kill windows on multi-target Flash-R.
R
→
W
→
Q
Ideal as a support with controlled vision around the lenses.
R
(recast for bond)
→
W
→
Q
Use Tibbers' leap to stay in contact with the carries.
Annie is generally played as Support. The first objective is to prioritizes bot priority via poke control; level 5 threat.. Its biggest edge comes from simple, lethal wombo aoe around the targets..
This page highlights the moments where Annie can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Annie can be punished when highly dependent on ultimate and angle of engagement.. A practical answer listed here is: Forcing its defensive spells (E/W) before the target reduces its threat.