Identidad principal
Vex is mainly played as Mid. Its clearest strength is natural anti-dash: punishes assassins and mobility resets..
Vex is mainly played as Mid. Its clearest strength is natural anti-dash: punishes assassins and mobility resets..
Controlled push, vision and roam threats.
Vex becomes easier to punish when out-ranged by gunners (ziggs) and sensitive to sustained poke.. From the opposite side, the page also highlights this answer: Place your vision on the sides, prepare E in the fog then Q to force Flash.
Level 5 turns Vex into a pick threat. Before this timing, she can already control trades with Doom, but her real conversion power arrives when R lets her follow a low-health or misplaced target.
This spike gives Vex her first real lethal burst window. If she lands E or benefits from a fear, carries without magic resistance can go from neutral positioning to immediate death threat.
When Doom is available before dragon or Herald, Vex can control the entrance to the zone. The enemy must choose between entering slowly, giving up the objective, or risking fear on the first champion who dashes.
Stasis changes Vex’s margin for error after an aggressive R. She can recast deeper, force enemy defensive resources, then buy time for her team instead of dying instantly.
Farm safe, short trade only with Doom; prepare the shifts.
Picks in the fog with QE/R; play objectives on your timers 5/9/13.
Backline mage: protects Doom to punish the first dash, then executes at R.
Controlled push, vision and roam threats.
Looking for a pick to convert into a turret/dragon.
Play front-to-back: QE on carry, R to finish.
Poke + threat of fear; protect your ADC.
Roam with jungler; aggressive vision to force QE.
Zone access to your carries via E; R only on priority target.
R online: pick threats that turn into goals.
Ralentiza con la habilidad 3 (también aplica Penumbra), habilidad 1 para daño de burst a un objetivo ralentizado, ataque básico si la pasiva de Condena está activa para infligir miedo
Con la pasiva de Condena lista, ataque básico para asustar, habilidad 3 para ralentizar + Penumbra, habilidad 1 para burst, escudo de la habilidad 2
Usa la definitiva para lanzarte hacia el objetivo, vuelve a presionar para asustar + infligir daño, luego sigue con el combo completo
Marca con la definitiva, usa Flash para un acercamiento sorpresa, vuelve a presionar la definitiva, burst completo
Vex is generally played as Mid. The first objective is to controlled push, vision and roam threats.. Its biggest edge comes from natural anti-dash: punishes assassins and mobility resets..
This page highlights the moments where Vex can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Vex can be punished when out-ranged by gunners (ziggs) and sensitive to sustained poke.. A practical answer listed here is: Place your vision on the sides, prepare E in the fog then Q to force Flash.