Core identity
Kalista is mainly played as ADC. Its clearest strength is proactive lane phase with e reset.
Kalista is mainly played as ADC. Its clearest strength is proactive lane phase with e reset.
Ward river with W, short trade (2-3 AA) then E, prepares all-in level 5.
Kalista becomes easier to punish when short range and non-cancellable dash. From the opposite side, the page also highlights this answer: Against Lucian/Samira: short trades, play under vision and ping their CDs.
アルティメットへの即時アクセスはレーンダイナミクスを大きく変える。
2v2でのサステインとカイトが大幅に向上。
戦闘中に複数のターゲットにリンドをスタック可能。
Controlled push, poke at the E reset and set-up level 5 with your support.
Playing around objectives: Runaan + E clean up and secure executions.
Disciplined front-to-back; keeps R to save/commit depending on compo.
Ward river with W, short trade (2-3 AA) then E, prepares all-in level 5.
BOTRK + Runaan = dragon/herald timing. Force fight on vision.
Protect yourself (QSS/Stasis Enchant) and maintain kite space; R in peel if enemy dive.
AA、Qでダメージ+Rendスタック、再度AA、Eでボーナスダメージとスロウを発動。
パッシブのミニダッシュ付きAAを繋げ、ダメージ最大化とスロウのために十分なスタックが溜まったらRendを発動。
遠距離からスタックを付与するためにPierceを使用し、ターゲットが複数のスタックを持っている場合はRendを使用。
アルティメットはサポートと連携して使用 — 味方は無敵になり、ノックアップで敵を打ち倒せる。
Kalista is generally played as ADC. The first objective is to ward river with w, short trade (2-3 aa) then e, prepares all-in level 5.. Its biggest edge comes from proactive lane phase with e reset.
This page highlights the moments where Kalista can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Kalista can be punished when short range and non-cancellable dash. A practical answer listed here is: Against Lucian/Samira: short trades, play under vision and ping their CDs.