Identidade central
Janna is mainly played as Support. Its clearest strength is disengage reference.
Janna is mainly played as Support. Its clearest strength is disengage reference.
Priority vision/roam short when wave is neutral.
Janna becomes easier to punish when very dependent on her cds. From the opposite side, the page also highlights this answer: Forces his defensive R, then re-engages with TP/zone ultis when in CD.
Acesso ao Monsoon: capacidade imediata de reiniciar uma luta inteira.
Bônus acumulados e resistência que tornam as lutas muito difíceis de perder.
Lane safe, deny d'angles d'engage with Q loaded.
Vision control + peel around the first spike carry.
Zone teamfights: R for reset and E maintained on the priority.
Priority vision/roam short when wave is neutral.
Groups of 2-3: protects the win-con tool (ADC or mage).
Clean front-to-back, no all-in without R available.
Access to Monsoon for resets; the more the game progresses, the more your resets are worth.
Aplica slow no atacante, knockup para interrompê-lo e escudo no carry.
Flash atrás do grupo inimigo, Monsoon para empurrá-los de volta para sua equipe ou para debaixo da torre.
Zephyr aplica lentidão no inimigo, o AA aproveita a lentidão para ativar o bônus de dano.
Carregue o Howling Gale em um arbusto, solte-o em direção aos inimigos para um knockup surpresa. Quanto mais carregado, maior o dano e o knockup.
Janna is generally played as Support. The first objective is to priority vision/roam short when wave is neutral.. Its biggest edge comes from disengage reference.
This page highlights the moments where Janna can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Janna can be punished when very dependent on her cds. A practical answer listed here is: Forces his defensive R, then re-engages with TP/zone ultis when in CD.