Standard — bruiser
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,300 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Bruiser build for progressive strangulation: Darius wins when the opponent can no longer leave his threat zone cleanly without losing too much health or tempo. The build must therefore serve chase, durability, and stack conversion, not only the fantasy of ultimate resets.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,300 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,200 total cost -100gSustain build leaning on heal/omnivamp to win prolonged duels.
15,200 total cost -100gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,400 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,600 total cost +200gSustain build leaning on heal/omnivamp to win prolonged duels.
15,400 total costShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Darius wins by staying in combat. His build must let him survive long enough to stack and execute.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
Stacks quickly with 5 charges of saignement (passive), maximizes the sustain in fights long.
Nobody contests your wave after an all-in — collect plates while your opponent respawns.
Blunts trade-opening burst — you reach 5 passive stacks with more HP left for the guillotine.
Maximizes HP to be impossible to kill during the phase Noxian Might (5 stacks).
Farm and takedowns stack 15 Ability Haste: E and W come back faster to keep targets inside your bleed zone.
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