A
October 2026 · Patch 7.3c
Assassin · JUNGLE

Kha'Zix Wild Rift Best Build Guide

Kha'Zix's standard build mainly tries to make his first access credible, then leave enough margin to get out or go again. The early items are there to make his picks reliable sooner without exposing him completely in mid game.

★ JUNGLE Tier A
DMG
UTIL
TANK
DIFF
Win 50.1% #39 · ↑2pt
Pick 5.3% #13
Ban 0.4% #112

Builds — official CN server data (patch 7.3)

Why this data? →
Boots of Dynamism
Recommended bootsBoots of Dynamism
Electrocute
Recommended runes: ElectrocuteSudden ImpactHubrisEyeball CollectorTranscendence

Power vs. the roster

Share of the roster this champion outclasses, at each stage of the game.

Early (lv 1-5)52 %
Mid (lv 6-10)57 %
Late (lv 11-15)32 %
Peaks in the mid game– – roster average
Lv 6 Youmuu's GhostbladeLv 11 The CollectorLv 13 Serylda's Grudge + Ultimate rank 3

50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.

Situational adaptations

Chempunk Chainsword
Chempunk ChainswordAgainst healing (Soraka, Aatrox, lifesteal…)
Death's Dance
Death's DanceAgainst AD burst (assassins, Zed, Rengar…)
Maw of Malmortius
Maw of MalmortiusAgainst AP burst (Syndra, Fizz, Evelynn…)
Serpent's Fang
Serpent's FangAgainst shields (enchanters, Sterak)

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.

Skill order & runes — background analysis

Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.

Kha'Zix destabilizes fights before they start through picks and resets.

Skill order

Q›E›W
Passive
Passive Unseen Threat
Ratios
50% bonus AD
Q
Taste Their Fear
1467
Cooldown
5 / 4 / 4 / 3 s
Mana cost
20 / 20 / 20 / 20
Base damage
65 / 100 / 135 / 170
Ratios
130% bonus AD
W
Void Spike
2121415
Cooldown
9 / 9 / 9 / 9 s
Mana cost
55 / 60 / 65 / 70
Base damage
80 / 120 / 160 / 200
Heal
40 / 75 / 110 / 145
Ratios
100% bonus AD · 50% AP
E
Leap
381011
Cooldown
18 / 16 / 14 / 12 s
Mana cost
50 / 50 / 50 / 50
Base damage
65 / 110 / 155 / 200
Ratios
20% bonus AD
R
Void Assault
5913
Cooldown
75 / 65 / 55 s
Mana cost
100 / 100 / 100

Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.

Runes

Electrocute
Electrocute

E leap, empowered Q, auto — three instant hits on an isolated target; the proc completes the assassination.

Sudden Impact
Sudden Impact

Both your E leap and R stealth trigger the true damage — every engage activates it.

Hubris
Hubris

Every picked-off kill stacks adaptive force on top of your evolutions — the Void's snowball incarnate.

Eyeball Collector
Eyeball Collector

Takedown AD brings forward the point where your isolation Q one-shots carries.

Transcendence
Transcendence

Reduces cooldown of the R Void Assault to multiplier his ambushes invisibles.

Situational Runes

vs Tanks
Coup De Grace Coup De Grace
›
Giant Slayer Giant Slayer