A
September 2026 · Patch 7.2d
Assassin · JUNGLE

Kha'Zix Wild Rift Best Build Guide

Kha'Zix's standard build mainly tries to make his first access credible, then leave enough margin to get out or go again. The early items are there to make his picks reliable sooner without exposing him completely in mid game.

★ JUNGLE Tier A
DMG
UTIL
TANK
DIFF
Win 50.0% #34 · ↑4pt
Pick 4.9% #14
Ban 0.2% #123

Builds — official CN server data (patch 7.2)

Why this data? →
Which variant for your draft?

Three builds, one right answer per draft. The advisor reads the five enemies (and your allies) and names who triggers what — the same rule as the Draft MVP sheet and Ask Nexus.

Test with my draft

Best Kha'Zix build (Jungle): Youmuu's Ghostblade › Duskblade of Draktharr › Eclipse › Serpent's Fang › Edge of Night, boots Boots of Dynamism, keystone Electrocute. Three variants and when to pick each are below.

Boots of Dynamism
Recommended bootsBoots of Dynamism
Electrocute
Recommended runes: ElectrocuteSudden ImpactHubrisEyeball CollectorTranscendence

Power spikes (computed)

Early (1-5)
6/10
Mid (6-10)
6/10
Late (11-15)
6/10
Lv 6 Youmuu's GhostbladeLv 9 Duskblade of Draktharr + Ultimate rank 2Lv 11 Eclipse

Scores out of 10: where this champion sits against the whole roster, phase by phase. The strip shows its own power ramp level by level — it does not compare across champions.

Situational adaptations

Chempunk Chainsword
Chempunk ChainswordAgainst healing (Soraka, Aatrox, lifesteal…)
Death's Dance
Death's DanceAgainst AD burst (assassins, Zed, Rengar…)
Maw of Malmortius
Maw of MalmortiusAgainst AP burst (Syndra, Fizz, Evelynn…)
Serylda's Grudge
Serylda's GrudgeAgainst heavy mobility

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Rammus Serylda's GrudgeSerylda's Grudge Highly mobile
Warwick Chempunk ChainswordChempunk Chainsword Recurring healing
Olaf Death's DanceDeath's Dance Physical damage
Cho'Gath Maw of MalmortiusMaw of Malmortius Magic damage

Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.

Core build — historical analysis (patch 7.0e)

Foundational item core, without recent situational additions — kept as a base for understanding the kit. For the up-to-date build, see the section above.

Kha'Zix destabilizes fights before they start through picks and resets.

Recommended Build

Youmuu's Ghostblade
Youmuu's Ghostblade

Lethality + MS for isoler the targets and burst Q

Serpent's Fang
Serpent's Fang

anti-shield for Q Taste Their Fear one-shot isolé

Serylda's Grudge
Serylda's Grudge

Slow + penetration for stick after saut E evolve

Boots & enchant

Boots of Dynamism Boots of Dynamism
Stasis Stasis

Skill order

QEW
Passive
Passive Unseen Threat
Q
Taste Their Fear
1467
W
Void Spike
2121415
E
Leap
381011
R
Void Assault
5913

Runes

Electrocute
Electrocute

E leap, empowered Q, auto — three instant hits on an isolated target; the proc completes the assassination.

Sudden Impact
Sudden Impact

Both your E leap and R stealth trigger the true damage — every engage activates it.

Hubris
Hubris

Every picked-off kill stacks adaptive force on top of your evolutions — the Void's snowball incarnate.

Eyeball Collector
Eyeball Collector

Takedown AD brings forward the point where your isolation Q one-shots carries.

Transcendence
Transcendence

Reduces cooldown of the R Void Assault to multiplier his ambushes invisibles.

Situational Items

vs Crowd Control
Stasis Stasis
Quicksilver Quicksilver

Situational Runes

vs Tanks
Coup De Grace Coup De Grace
Giant Slayer Giant Slayer