Identidad principal
Talon is mainly played as Jungla. Its clearest strength is ultra-fast roam via e, unpredictable angles.
Talon is mainly played as Jungla. Its clearest strength is ultra-fast roam via e, unpredictable angles.
Fast clear, unexpected wall ganks. Avoid strong duelists.
Talon becomes easier to punish when depending on vision and walls. From the opposite side, the page also highlights this answer: Challenge it early with dueling junglers; otherwise, swap the side of the card and lay down deep vision.
Enough damage to turn allied CC into forced Flash or kill.
Safe farming (W) and level 5 surgical roams. Looking for short 2v2s, never long trades.
Spike 2 items: play flanks on objectives, force picks then reset with R.
Short flank/assassinat or split; avoids frontal gears with no exit angle.
Prioritize wave priority, then wall shift; respect stun mages.
Vision control on sides, pick → plates/Herald.
Matching sidewalls with engage brackets, GA if required.
Fast clear, unexpected wall ganks. Avoid strong duelists.
Herald/Dragon on pick; invade opposite after kill.
Look for the backline, otherwise play vision and pick before the lens.
R unlocks access/backline and allows decisive roams.
Lanza las cuchillas de la habilidad 2 (que regresan para infligir doble daño), la habilidad 1 para el dash y para reiniciar autoataques, luego un autoataque para rematar
Usa la 2 para acumulaciones de Sangrado, usa la definitiva para volverte invisible y lanzar las cuchillas en círculo, luego usa la 1 para que las cuchillas converjan y hagan el máximo daño
Sal del sigilo con la 1 para que las cuchillas converjan inmediatamente sobre el objetivo, para el máximo daño explosivo instantáneo
Talon is generally played as Jungla. The first objective is to fast clear, unexpected wall ganks. avoid strong duelists.. Its biggest edge comes from ultra-fast roam via e, unpredictable angles.
This page highlights the moments where Talon can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Talon can be punished when depending on vision and walls. A practical answer listed here is: Challenge it early with dueling junglers; otherwise, swap the side of the card and lay down deep vision.