Identidade central
Talon is mainly played as Jungle. Its clearest strength is ultra-fast roam via e, unpredictable angles.
Talon is mainly played as Jungle. Its clearest strength is ultra-fast roam via e, unpredictable angles.
Fast clear, unexpected wall ganks. Avoid strong duelists.
Talon becomes easier to punish when depending on vision and walls. From the opposite side, the page also highlights this answer: Challenge it early with dueling junglers; otherwise, swap the side of the card and lay down deep vision.
Dano suficiente para transformar o CC aliado em um Flash forçado ou em uma morte.
Safe farming (W) and level 5 surgical roams. Looking for short 2v2s, never long trades.
Spike 2 items: play flanks on objectives, force picks then reset with R.
Short flank/assassinat or split; avoids frontal gears with no exit angle.
Prioritize wave priority, then wall shift; respect stun mages.
Vision control on sides, pick → plates/Herald.
Matching sidewalls with engage brackets, GA if required.
Fast clear, unexpected wall ganks. Avoid strong duelists.
Herald/Dragon on pick; invade opposite after kill.
Look for the backline, otherwise play vision and pick before the lens.
R unlocks access/backline and allows decisive roams.
Lançar as lâminas do 2 (que retornam para causar dano duplo), o 1 para o dash + reinicialização do AA, AA para finalizar
2 para acumular camadas de sangramento, ultimate para ficar invisível + lançar as lâminas em círculo, 1 para fazer as lâminas convergirem e causar o máximo de dano
Sair da invisibilidade com o 1 para fazer as lâminas convergirem imediatamente para o alvo, burst máximo instantâneo
Talon is generally played as Jungle. The first objective is to fast clear, unexpected wall ganks. avoid strong duelists.. Its biggest edge comes from ultra-fast roam via e, unpredictable angles.
This page highlights the moments where Talon can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Talon can be punished when depending on vision and walls. A practical answer listed here is: Challenge it early with dueling junglers; otherwise, swap the side of the card and lay down deep vision.