Core identity
Talon is mainly played as Jungle. Its clearest strength is ultra-fast roam via e, unpredictable angles.
Talon is mainly played as Jungle. Its clearest strength is ultra-fast roam via e, unpredictable angles.
Fast clear, unexpected wall ganks. Avoid strong duelists.
Talon becomes easier to punish when depending on vision and walls. From the opposite side, the page also highlights this answer: Challenge it early with dueling junglers; otherwise, swap the side of the card and lay down deep vision.
味方のCCを強制フラッシュやキルに変えるのに十分なダメージ。
ピック、インベード、オブジェクトを繋げる最良のウィンドウ。
Safe farming (W) and level 5 surgical roams. Looking for short 2v2s, never long trades.
Spike 2 items: play flanks on objectives, force picks then reset with R.
Short flank/assassinat or split; avoids frontal gears with no exit angle.
Prioritize wave priority, then wall shift; respect stun mages.
Vision control on sides, pick → plates/Herald.
Matching sidewalls with engage brackets, GA if required.
Fast clear, unexpected wall ganks. Avoid strong duelists.
Herald/Dragon on pick; invade opposite after kill.
Look for the backline, otherwise play vision and pick before the lens.
R unlocks access/backline and allows decisive roams.
スキル2(戻る際に2倍ダメージ)でブレードをキャストし、スキル1でダッシュしてAAリセット、その後AAでフィニッシュ
2で出血スタックを付与し、Ultで透明化してブレードを円状に展開、その後1でブレードを収束させて最大ダメージを与える
1でステルスを解除し、ブレードを即座にターゲットに収束させて、瞬間的な最大バーストダメージを叩き出す
Talon is generally played as Jungle. The first objective is to fast clear, unexpected wall ganks. avoid strong duelists.. Its biggest edge comes from ultra-fast roam via e, unpredictable angles.
This page highlights the moments where Talon can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Talon can be punished when depending on vision and walls. A practical answer listed here is: Challenge it early with dueling junglers; otherwise, swap the side of the card and lay down deep vision.