Core identity
Kog'Maw is mainly played as ADC. The page focuses on how to convert its strongest windows consistently.
Kog'Maw is mainly played as ADC. The page focuses on how to convert its strongest windows consistently.
The early plan is to stabilize lane, protect tempo and reach the first clean spike.
Kog'Maw can be punished when its cooldowns or spacing tools are forced too early.
遠距離からのポークとゾーンコントロールができるアルティメットが解放される。
Wとスケーリングによって、長期戦で支配的になるフェーズ。
Wを発動して射程とオンヒットダメージを増加させ、Qで防御/魔力低下、通常攻撃を連打。
Eのスロー効果を活かし、Qでダメージ+低下、敵がスローされている間に通常攻撃。
低HPの敵にRを長距離から連射。マナコスト増加。
Qで耐性を低下させ、Wで最大DPS、通常攻撃、Eでスローまたは離脱。
Kog'Maw is generally played as ADC. The early goal is to protect lane tempo and reach the first strong setup.
This page highlights the moments where Kog'Maw can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Kog'Maw is usually punished by forcing its first defensive or spacing tool too early.