Standard — heal/shield
Standard build maximizing damage output. Use on neutral matchups or when ahead.
10,300 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Anti-engage and defensive-tempo build: Janna wins when she denies the enemy the right to cleanly open the sequence they wanted to play. The build must therefore reinforce her response frequency, the quality of her peel, and enough safety to replay several denials in the same fight.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
10,300 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Poke build, favors ranged pressure before close-range fights.
10,250 total cost -50gEngage build, initiates fights and chains crowd control.
10,300 total costAllied engage to follow up: Pantheon, Lee Sin.
Open this draft in the tool →Share of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Janna wins by denying play rather than dealing damage.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
Every E shield sends Aery to protect, every W sends her to poke — she works both halves of your kit.
After Flash-R or a defensive Heal, the speed burst gets you out of the fight you just scattered.
Reduces his cooldowns to chain his E shields and Q tornadoes more often.
Your W poke builds the mana pool that funds shields and defensive ults through mid game.
Your W slows and Q knocks up — every landed CC heals the carry you're peeling for.