June 2026 · Patch 7.1f
Tank · TOP · JUNGLE

Volibear Wild Rift Best Build Guide

Bruiser tank build focused on sustain and dive to absorb entry damage and convert pressure into long fights.

★ TOP · JUNGLE Tier A
DMG
UTIL
TANK
DIFF
Win 50.3% #50 · ↑11pt
Pick 4.5% #15
Ban 1.3% #63

Volibear thrives in extended fights where sustain and consistent damage matter. The build reinforces his ability to engage, survive and keep applying pressure.

Starter
Long Sword Long Sword
Trinity Force
Trinity Force

Proc Sheen between AA, combo with Q charge empowered

Riftmaker
Riftmaker

Omnivamp AP hybride, Voli scale AP with the passive and R

Amaranth's Twinguard
Amaranth's Twinguard

resistances in fight, tanke in première ligne with R

Boots & enchant
Plated Steelcaps Plated Steelcaps
Alternative vs AP / CC
Mercurys Treads Mercurys Treads
Skill order
WQE
Passive
Passive Tempête implacable
Q
Frappe fulgurante
271011
W
Griffes frénétiques
1468
E
Fendeur de cieux
3121415
R
Roi des tempêtes
5913
Runes
Conqueror
Conqueror

attaques empowered Q Thundering Smash and combos extended stack Conqueror quickly.

Gathering Storm
Gathering Storm

Scales AD/AP hybrid to that the R The Relentless Storm is devastating in late game.

Coup De Grace
Coup De Grace

Finishes stunned targets with the E Sky Splitter or suppressed by his R.

Legend: Alacrity
Legend: Alacrity

Attack speed to trigger the passive Chosen of the Storm more often.

Overgrowth
Overgrowth

Accumulated HP to that the R The Relentless Storm gives him resistance colossal.

Situational Items
vs Ability Power
Plated Steelcaps Plated Steelcaps Armor + AA reduction to tank AD/ADC damage
Mercury's Treads Mercury's Treads MR + tenacity against AP mages and CC
vs Healing
Force of Nature Force of Nature MR + speed, tanky vs AP for lets you engage healers
Thornmail Thornmail anti-heal in melee, passive lightning chain lets you engage healers
vs Attack Speed
Force of Nature Force of Nature MR + speed to round out resistances
Frozen Heart Frozen Heart Reduces the AS of nearby auto-attack reliant enemies in melee
vs Ability Power
Plated Steelcaps Plated Steelcaps Armor + AA reduction to tank AD/ADC damage
Mercury's Treads Mercury's Treads MR + tenacity against AP mages and CC
Situational Runes
vs Tanks
Coup De Grace Coup De Grace Bonus damage on low-health targets to finish tanks
Giant Slayer Giant Slayer Bonus %HP damage to melt HP-stacking tanks
vs Crowd Control
Overgrowth Overgrowth Bonus HP to absorb CC and follow-up combos
Perseverance Perseverance Tenacity to reduce enemy CC duration
For Split Pushing
Last Stand Last Stand Last Stand suited to the For Split Pushing setup
Demolish Demolish Bonus damage to towers for split pushing