Standard — frontline
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,250 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Bruiser tank build focused on sustain and dive to absorb entry damage and convert pressure into long fights.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,250 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Resistance build geared against physical damage (AD) compositions.
14,800 total cost +550gPhysical-damage enemy team: Darius, Lee Sin, Lucian.
Open this draft in the tool →Resistance build geared against magic damage (AP) compositions.
14,800 total cost +550gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,283 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Resistance build geared against physical damage (AD) compositions.
15,033 total cost +750gPhysical-damage enemy team: Darius, Lee Sin, Lucian.
Open this draft in the tool →Resistance build geared against magic damage (AP) compositions.
15,033 total cost +750gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Volibear thrives in extended fights where sustain and consistent damage matter. The build reinforces his ability to engage, survive and keep applying pressure.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
Stacked attack speed feeds your W — more autos, more frequent bites, and the empowered W heal behind them.
The flat bonus rides every electrified auto — your early bully trades gain directly.
Your top-lane duels pit full-HP bruisers — the healthy-target bonus wins the long exchanges.
Attack speed to trigger the passive Chosen of the Storm more often.
Defensive staying power that stretches fights out — and for Volibear, a longer fight is a won fight.
An interaction, a glitch, a timing: something you saw in game that the guides leave out.
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