Core identity
Ezreal is mainly played as ADC. Its clearest strength is dps constant via q + on-hit.
Ezreal is mainly played as ADC. Its clearest strength is dps constant via q + on-hit.
The early plan is to stabilize lane, protect tempo and reach the first clean spike.
Ezreal becomes easier to punish when e punissable s’il est offensif.
序盤から、敵に直接的な対応手段がない場合、Ezrealは遠距離攻撃でレーンペースを握ることができる。
midのゲームでは、安全にダメージを蓄積できる長期戦で真価を発揮する。
Wで対象にマークを付け、QでWの爆発を誘発(追加ダメージ+マナ還元)。これがメインの遠距離コンボ。
Wでマークし、Eで対象に向かって爆発を誘発しつつ接近/回避、Qでバースト、AA。
Wでマーク、Qでクールダウン短縮、Eで位置取り変更、Qで追加ダメージ、Rでフィニッシュ。
Eで離脱し、Qを後ろ向きに撃ってスタックを維持し、離脱のクールダウンを短縮。
Ezreal is generally played as ADC. The early goal is to protect lane tempo and reach the first strong setup. Its biggest edge comes from dps constant via q + on-hit.
This page highlights the moments where Ezreal can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Ezreal can be punished when e punissable s’il est offensif.