Core identity
Sett is mainly played as Top. Its clearest strength is monstrous all-in if well timed w..
Sett is mainly played as Top. Its clearest strength is monstrous all-in if well timed w..
Wave management, tower side freezing vs ranged. Call jungler on E timings.
Sett becomes easier to punish when kitted by ranged and repeated controls.. From the opposite side, the page also highlights this answer: Punish him from a distance, then back off when he accelerates with Q.
レベル5で、彼の本当の移動脅威がアンロックされる。Settはレーンだけをプレイするのをやめ、角度を考え始めることができる。ターゲットを引き戻す、タンクを動かす、あるいはオブジェクト周りの敵の集団を breaking する。
ブラッククリーバーは彼の最初の主要な実用的なスパイクだ。移動速度と shred は、短い交換の後で後退できると思うターゲットに対して、彼のトレードをより粘り強くする。
この時点で、Settは最初の接触をより頻繁に取ることができる。ステラックは、彼に応答を構築し、バーストを吸収し、リスクの高い参入をプレイ可能な戦いに変える時間を与える。
Short trades, keep W for the opponent's pick. Look for tight 2v2/3v3.
Play around objectives: vision, R flanks, forcing tight battles.
Find a carry/tank to 'suplex', protect your backline if the opposing assassin snowballs.
Wave management, tower side freezing vs ranged. Call jungler on E timings.
Couperet + Sterak: force Herald/dragons, flank TP if possible.
Frontline and threat zone W. R to bring back a tank on their carries.
safe clear, priority crab via priority lane. Counter-gank > gank.
Setup objectives with your controls. Force 5v5 tight.
Peel or engage depending on compo: read the threats on your carries.
Wombo angles + higher zone damage on tanky targets.
敵が両側にいるならスキル3でプルしてスタン、左右の通常攻撃でグリットを溜め、スキル1で通常攻撃ボーナス、スキル2でフィニッシュ
クイックトレード、キャリーを孤立させるためのアルティメット、真ダメージのグリット蓄積量に応じたスキル2
Protobeltで距離を詰め、スキル3で引き寄せ、Flashで相手を味方側に投げ飛ばす最適なアルティメットの角度
Sett is generally played as Top. The first objective is to wave management, tower side freezing vs ranged. call jungler on e timings.. Its biggest edge comes from monstrous all-in if well timed w..
This page highlights the moments where Sett can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Sett can be punished when kitted by ranged and repeated controls.. A practical answer listed here is: Punish him from a distance, then back off when he accelerates with Q.