Identidade central
Kindred is mainly played as Jungle. Its clearest strength is kite + sustained dps (q/w).
Kindred is mainly played as Jungle. Its clearest strength is kite + sustained dps (q/w).
Mark opposing camps/buffs; invade informed.
Kindred becomes easier to punish when fragile, punishable by targeted cc. From the opposite side, the page also highlights this answer: Contest crabs with priority and vision; refuse 1v1 river.
A Trinity Force proporciona à Kindred seu primeiro aumento significativo de ritmo. O uso repetido da Q se torna mais ameaçador graças aos efeitos do Spellblade, duelos curtos ficam mais fáceis de vencer e as invasões baseadas em visão passam a depender menos de perseguições longas. Nesse momento, a Kindred deve buscar combates em que possa atacar, recuar e atacar novamente, em vez de ficar parada na linha de frente causando dano.
River control and reachable marks.
Skirmishes around W + Conqueror.
Short front-to-back with defensive R.
Mark opposing camps/buffs; invade informed.
Force objectives with R; pick before 5v5.
Protect your DPS and kites around R.
Access to Lamb's Respite: enormous leverage in objectives and skirmishes.
Increased range/effects: freer pick angles.
Q com impulso, AA, ativar W para o Wolf, acumular E, reiniciar Q.
Os 3 golpes do E causam cada vez mais lentidão, e então o alvo recebe um dano concentrado quando o HP estiver < 15%.
Ativar R para que ninguém morra na área, aplicar o dano concentrado dentro dela e, em seguida, deixar R expirar para a cura.
Kindred is generally played as Jungle. The first objective is to mark opposing camps/buffs; invade informed.. Its biggest edge comes from kite + sustained dps (q/w).
This page highlights the moments where Kindred can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Kindred can be punished when fragile, punishable by targeted cc. A practical answer listed here is: Contest crabs with priority and vision; refuse 1v1 river.