Standard — bruiser
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,200 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Continuous-duel bruiser build: Irelia does not win when her entry is merely flashy, but when she can stay in the brawl long enough to punish every reset, mark, and spacing mistake. The build must therefore support the post-contact phase as much as the initial access.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,200 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,300 total cost +100gSustain build leaning on heal/omnivamp to win prolonged duels.
15,300 total cost +100gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,200 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,300 total cost +100gSustain build leaning on heal/omnivamp to win prolonged duels.
15,300 total cost +100gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Irelia wants neither a full burst build that abandons her once the fight extends, nor an overly tanky build that removes all threat from her entries.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
Each Q Bladesurge on minions or enemies stacks Conqueror toward the passive Ionian Fervor.
Your DPS comes from autos woven between Qs — the flat per-hit bonus feeds your exact pattern.
Q resets on low targets — the below-40% bonus makes sure the final blade finishes.
Attack speed multiplies your blade-passive procs — your all-in ramps with every stack.
Blunts the counter-hits while you stack your passive at the start of a trade.