Tank

Ornn Builds

S TOP Patch 7.0e
Win 51.4% #43
Pick 3.0% #23
Ban 0.1% #104
?Win Rate — % of games wonPick Rate — % of games where pickedBan Rate — % of games where banned#N — overall ranking among all champions
Wild Rift CN · Diamond+ ?Official Tencent data
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Last update: 02 May 2026

Builds

Ornn's standard build first aims to make the standard game plan work without losing tempo on the first spike. Early slots such as sunfire aegis and then thornmail make that plan available sooner without giving up all defensive margin for mid game.

Ornn wins fights by surviving long enough to apply multiple CC rotations.

Starter
Ruby Crystal Ruby Crystal
Heartsteel
Heartsteel

Stack PV, Ornn forge déjà items améliorés in fight

Sunfire Aegis
Sunfire Aegis

Passive damage in melee range, Ornn stays on the frontline

Boots & enchant
Plated Steelcaps Plated Steelcaps
Alternative vs AP / CC
Mercurys Treads Mercurys Treads
Skill order
QWE
Passive
Passive Living Forge
Q
Volcanic Rupture
1468
W
Bellows Breath
271011
E
Searing Charge
3121415
R
Call of the Forge God
5913
Runes
Grasp Of The Undying
Grasp Of The Undying

trades courts with Q Sear activate Grasp to a HP growing permanently.

Second Wind
Second Wind

sustain in lane strengthened by his items while he forges sans return to base.

Overgrowth
Overgrowth

Maximizes HP to that his items Masterwork upgraded are even more effective.

Demolish
Demolish

Takes advantage of his durability to quickly destroy towers in split-push.

Situational Items
vs Critical Strike Damage
Amaranth's Twinguard Amaranth's Twinguard Adaptive resistances in extended fights
Randuin's Omen Randuin's Omen Reduces ADC crit damage + active AoE slow
vs Ability Power
Plated Steelcaps Plated Steelcaps Armor + AA reduction to tank AD/ADC damage
Mercury's Treads Mercury's Treads MR + tenacity against AP mages and CC
vs Critical Strike Damage
Force of Nature Force of Nature MR + speed, to pair with armor anti-crit
Randuin's Omen Randuin's Omen Reduces ADC crit damage + active AoE slow
vs Healing
Force of Nature Force of Nature MR + speed, tanky vs AP for lets you engage healers
Thornmail Thornmail anti-heal in melee, passive forge items lets you engage healers
vs Ability Power
Plated Steelcaps Plated Steelcaps Armor + AA reduction to tank AD/ADC damage
Mercury's Treads Mercury's Treads MR + tenacity against AP mages and CC
Situational Runes
vs Crowd Control
Overgrowth Overgrowth Bonus HP to absorb CC and follow-up combos
Perseverance Perseverance Tenacity to reduce enemy CC duration
vs Poke
Bone Plating Bone Plating Reduces poke damage in the early lane phase
Second Wind Second Wind Regen after each poke for lane sustain
vs Crowd Control
Overgrowth Overgrowth Bonus HP to absorb CC and follow-up combos
Perseverance Perseverance Tenacity to reduce enemy CC duration