Ornn wins fights by surviving long enough to apply multiple CC rotations.
Starter
Ruby Crystal
Ruby Crystal
Core
Heartsteel
Stack PV, Ornn forge déjà items améliorés in fight
Sunfire Aegis
Passive damage in melee range, Ornn stays on the frontline
Final Build
Boots & enchant
Plated Steelcaps
Plated Steelcaps
Alternative vs AP / CC
Mercurys Treads
Skill order
›
›
1468
271011
3121415
5913
Runes
Grasp Of The Undying
trades courts with Q Sear activate Grasp to a HP growing permanently.
Second Wind
sustain in lane strengthened by his items while he forges sans return to base.
Overgrowth
Maximizes HP to that his items Masterwork upgraded are even more effective.
Demolish
Takes advantage of his durability to quickly destroy towers in split-push.
Situational Items
vs Critical Strike Damage
Amaranth's Twinguard
Adaptive resistances in extended fights
›
Randuin's Omen
Reduces ADC crit damage + active AoE slow
vs Ability Power
Plated Steelcaps
Armor + AA reduction to tank AD/ADC damage
›
Mercury's Treads
MR + tenacity against AP mages and CC
vs Critical Strike Damage
Force of Nature
MR + speed, to pair with armor anti-crit
›
Randuin's Omen
Reduces ADC crit damage + active AoE slow
vs Healing
Force of Nature
MR + speed, tanky vs AP for lets you engage healers
›
Thornmail
anti-heal in melee, passive forge items lets you engage healers
vs Ability Power
Plated Steelcaps
Armor + AA reduction to tank AD/ADC damage
›
Mercury's Treads
MR + tenacity against AP mages and CC
Situational Runes
vs Crowd Control
Overgrowth
Bonus HP to absorb CC and follow-up combos
›
Perseverance
Tenacity to reduce enemy CC duration
vs Poke
Bone Plating
Reduces poke damage in the early lane phase
›
Second Wind
Regen after each poke for lane sustain
vs Crowd Control
Overgrowth
Bonus HP to absorb CC and follow-up combos
›
Perseverance
Tenacity to reduce enemy CC duration