Standard — frontline
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,250 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Ornn's standard build first aims to make the standard game plan work without losing tempo on the first spike. Early slots such as sunfire aegis and then thornmail make that plan available sooner without giving up all defensive margin for mid game.
Three builds, one right answer per draft. The advisor reads the five enemies (and your allies) and names who triggers what — the same rule as the Draft MVP sheet and Ask Nexus.
Best Ornn build (Baron Lane): Sunfire Aegis › Thornmail › Heartsteel › Unending Despair › Warmog's Armor, boots Plated Steelcaps, keystone Grasp of the Undying. Three variants and when to pick each are below.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,250 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Resistance build geared against physical damage (AD) compositions.
14,200 total cost -50gPhysical-damage enemy team: Darius, Lee Sin, Lucian.
Open this draft in the tool →Resistance build geared against magic damage (AP) compositions.
14,550 total cost +300gScores out of 10: where this champion sits against the whole roster, phase by phase. The strip shows its own power ramp level by level — it does not compare across champions.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Best Ornn build (Support): Bulwark of the Mountain › Yordle Trap › Zeke's Convergence › Locket of the Iron Solari › Knight's Vow, boots Plated Steelcaps, keystone Grasp of the Undying. Three variants and when to pick each are below.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
11,000 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Protection build, prioritizes peel tools for your carry.
11,150 total cost +150gDefensive build against enemy dives/engages.
11,300 total cost +300gScores out of 10: where this champion sits against the whole roster, phase by phase. The strip shows its own power ramp level by level — it does not compare across champions.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Foundational item core, without recent situational additions — kept as a base for understanding the kit. For the up-to-date build, see the section above.
Ornn wins fights by surviving long enough to apply multiple CC rotations.
Ruby Crystal
HP stacking, Ornn already forges upgraded items in fights
Passive damage in melee, Ornn stays on the frontline
HP drain in melee after engaging, Ornn tanks the frontline
Plated Steelcaps
trades courts with Q Sear activate Grasp to a HP growing permanently.
Takes advantage of his durability to quickly destroy towers in split-push.
Lane sustain boosted by the items he forges without going back to base.
Maximizes HP to that his items Masterwork upgraded are even more effective.
Haste trims Q-W-E — more brittle combos and a more frequent R ram.
Level 5 turns Ornn from a lane tank into a real map threat. His ultimate gives a direct window to force Herald, cover a mid rotation, or punish an overextended bot lane after Teleport. The mistake is using it only to save lane: the best value often comes from a prepared objective.
Iceborn Gauntlet makes his trades much easier to control. The slow helps keep the target near Q space, enables E angles, and gives Ornn a way to matter in lane without forcing long duels he does not always win.
Mid game is often his strongest window because teams start grouping but still misread corridor pressure. In river or jungle, Ornn can block an entrance, force carries backward, and turn one multi-target second ultimate cast into a secured objective.