Standard — frontline
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,250 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Ornn's standard build first aims to make the standard game plan work without losing tempo on the first spike. Early slots such as sunfire aegis and then thornmail make that plan available sooner without giving up all defensive margin for mid game.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,250 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Resistance build geared against physical damage (AD) compositions.
14,600 total cost +350gPhysical-damage enemy team: Darius, Lee Sin, Lucian.
Open this draft in the tool →Resistance build geared against magic damage (AP) compositions.
14,600 total cost +350gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
10,900 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Protection build, prioritizes peel tools for your carry.
10,850 total cost -50gDefensive build against enemy dives/engages.
11,050 total cost +150gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Ornn wins fights by surviving long enough to apply multiple CC rotations.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
trades courts with Q Sear activate Grasp to a HP growing permanently.
Takes advantage of his durability to quickly destroy towers in split-push.
Lane sustain boosted by the items he forges without going back to base.
Maximizes HP to that his items Masterwork upgraded are even more effective.
Haste trims Q-W-E — more brittle combos and a more frequent R ram.