S
September 2026 · Patch 7.2e
Tank · TOP · SUPPORT

Ornn Wild Rift Best Build Guide

Ornn's standard build first aims to make the standard game plan work without losing tempo on the first spike. Early slots such as sunfire aegis and then thornmail make that plan available sooner without giving up all defensive margin for mid game.

★ TOP · SUPPORT Tier S
DMG
UTIL
TANK
DIFF
Win 49.7% #55 · ↓3pt
Pick 1.9% #31
Ban 0.1% #130

Builds — official CN server data (patch 7.2)

Why this data? →
Which variant for your draft?

Three builds, one right answer per draft. The advisor reads the five enemies (and your allies) and names who triggers what — the same rule as the Draft MVP sheet and Ask Nexus.

Test with my draft

Ornn Baron Lane — recommended build

Best Ornn build (Baron Lane): Sunfire Aegis › Thornmail › Heartsteel › Unending Despair › Warmog's Armor, boots Plated Steelcaps, keystone Grasp of the Undying. Three variants and when to pick each are below.

Plated Steelcaps
Recommended bootsPlated Steelcaps
Grasp of the Undying
Recommended runes: Grasp of the UndyingDemolishSecond WindOvergrowthTranscendence

Power spikes (computed)

Early (1-5)
10/10
Mid (6-10)
4/10
Late (11-15)
2/10
Lv 2 W rank 1Lv 3 E rank 1Lv 5 Ultimate

Scores out of 10: where this champion sits against the whole roster, phase by phase. The strip shows its own power ramp level by level — it does not compare across champions.

Situational adaptations

Mantle of the Twelfth Hour
Mantle of the Twelfth HourAgainst AD burst (assassins, Zed, Rengar…)
Kaenic Rookern
Kaenic RookernAgainst AP burst (Syndra, Fizz, Evelynn…)

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Fiora Mantle of the Twelfth HourMantle of the Twelfth Hour Physical damage
Heimerdinger Kaenic RookernKaenic Rookern Magic damage
Olaf Mantle of the Twelfth HourMantle of the Twelfth Hour Physical damage
Vayne Mantle of the Twelfth HourMantle of the Twelfth Hour Physical damage

Ornn Support — recommended build

Best Ornn build (Support): Bulwark of the Mountain › Yordle Trap › Zeke's Convergence › Locket of the Iron Solari › Knight's Vow, boots Plated Steelcaps, keystone Grasp of the Undying. Three variants and when to pick each are below.

Plated Steelcaps
Recommended bootsPlated Steelcaps
Grasp of the Undying
Recommended runes: Grasp of the UndyingDemolishSecond WindOvergrowthTranscendence

Power spikes (computed)

Early (1-5)
10/10
Mid (6-10)
5/10
Late (11-15)
3/10
Lv 2 W rank 1Lv 3 E rank 1Lv 5 Ultimate

Scores out of 10: where this champion sits against the whole roster, phase by phase. The strip shows its own power ramp level by level — it does not compare across champions.

Situational adaptations

Thornmail
ThornmailAgainst healing (Soraka, Aatrox, lifesteal…)
Mantle of the Twelfth Hour
Mantle of the Twelfth HourAgainst AD burst (assassins, Zed, Rengar…)
Gargoyle Stoneplate
Gargoyle StoneplateAgainst AP burst (Syndra, Fizz, Evelynn…)

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Braum Gargoyle StoneplateGargoyle Stoneplate Magic damage
Janna ThornmailThornmail Recurring healing
Morgana ThornmailThornmail Recurring healing
Senna ThornmailThornmail Recurring healing

Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.

Core build — historical analysis (patch 7.0e)

Foundational item core, without recent situational additions — kept as a base for understanding the kit. For the up-to-date build, see the section above.

Ornn wins fights by surviving long enough to apply multiple CC rotations.

Recommended Build

Starter

Ruby Crystal Ruby Crystal
Heartsteel
Heartsteel

HP stacking, Ornn already forges upgraded items in fights

Sunfire Aegis
Sunfire Aegis

Passive damage in melee, Ornn stays on the frontline

Unending Despair
Unending Despair

HP drain in melee after engaging, Ornn tanks the frontline

Boots & enchant

Plated Steelcaps Plated Steelcaps
Alternative vs AP / CC
Mercurys Treads Mercurys Treads

Skill order

QWE
Passive
Passive Living Forge
Q
Volcanic Rupture
1468
W
Bellows Breath
271011
E
Searing Charge
3121415
R
Call of the Forge God
5913

Runes

Grasp Of The Undying
Grasp Of The Undying

trades courts with Q Sear activate Grasp to a HP growing permanently.

Demolish
Demolish

Takes advantage of his durability to quickly destroy towers in split-push.

Second Wind
Second Wind

Lane sustain boosted by the items he forges without going back to base.

Overgrowth
Overgrowth

Maximizes HP to that his items Masterwork upgraded are even more effective.

Transcendence
Transcendence

Haste trims Q-W-E — more brittle combos and a more frequent R ram.

Situational Items

vs Critical Strike Damage
Amaranth's Twinguard Amaranth's Twinguard
Randuin's Omen Randuin's Omen
vs Ability Power
Plated Steelcaps Plated Steelcaps
Mercury's Treads Mercury's Treads
vs Critical Strike Damage
Force of Nature Force of Nature
Randuin's Omen Randuin's Omen
vs Healing
Force of Nature Force of Nature
Thornmail Thornmail
vs Ability Power
Plated Steelcaps Plated Steelcaps
Mercury's Treads Mercury's Treads

Situational Runes

vs Crowd Control
Overgrowth Overgrowth
Perseverance Perseverance
vs Poke
Bone Plating Bone Plating
Second Wind Second Wind
vs Crowd Control
Overgrowth Overgrowth
Perseverance Perseverance

Build timing

Level 5

Level 5 turns Ornn from a lane tank into a real map threat. His ultimate gives a direct window to force Herald, cover a mid rotation, or punish an overextended bot lane after Teleport. The mistake is using it only to save lane: the best value often comes from a prepared objective.

Iceborn Gauntlet

Iceborn Gauntlet makes his trades much easier to control. The slow helps keep the target near Q space, enables E angles, and gives Ornn a way to matter in lane without forcing long duels he does not always win.

Mid game objectives

Mid game is often his strongest window because teams start grouping but still misread corridor pressure. In river or jungle, Ornn can block an entrance, force carries backward, and turn one multi-target second ultimate cast into a secured objective.