S
October 2026 · Patch 7.3d
Tank · TOP · SUPPORT

Ornn Wild Rift Best Build Guide

Ornn's standard build first aims to make the standard game plan work without losing tempo on the first spike. Early slots such as sunfire aegis and then thornmail make that plan available sooner without giving up all defensive margin for mid game.

★ TOP · SUPPORT Tier S
DMG
UTIL
TANK
DIFF
Win 50.9% #37 · ↓1pt
Pick 2.0% #29
Ban 0.2% #130

Builds — official CN server data (patch 7.3)

Why this data? →

Ornn Baron Lane — recommended build

Plated Steelcaps
Recommended bootsPlated Steelcaps
Grasp of the Undying
Recommended runes: Grasp of the UndyingDemolishSecond WindOvergrowthTranscendence

Power vs. the roster

Share of the roster this champion outclasses, at each stage of the game.

Early (lv 1-5)15 %
Mid (lv 6-10)57 %
Late (lv 11-15)91 %
Scales into the late game– – roster average
Lv 2 W rank 1Lv 3 E rank 1Lv 5 Ultimate

50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.

Situational adaptations

Divine Sunderer
Divine SundererAgainst 2+ tanks / HP stackers
Death's Dance
Death's DanceAgainst AD burst (assassins, Zed, Rengar…)
Kaenic Rookern
Kaenic RookernAgainst AP burst (Syndra, Fizz, Evelynn…)
Stridebreaker
StridebreakerAgainst heavy mobility

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Ornn Support — recommended build

Plated Steelcaps
Recommended bootsPlated Steelcaps
Grasp of the Undying
Recommended runes: Grasp of the UndyingDemolishSecond WindOvergrowthTranscendence

Power vs. the roster

Share of the roster this champion outclasses, at each stage of the game.

Early (lv 1-5)15 %
Mid (lv 6-10)57 %
Late (lv 11-15)91 %
Scales into the late game– – roster average
Lv 2 W rank 1Lv 3 E rank 1Lv 5 Ultimate

50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.

Situational adaptations

Divine Sunderer
Divine SundererAgainst 2+ tanks / HP stackers
Death's Dance
Death's DanceAgainst AD burst (assassins, Zed, Rengar…)
Kaenic Rookern
Kaenic RookernAgainst AP burst (Syndra, Fizz, Evelynn…)
Stridebreaker
StridebreakerAgainst heavy mobility

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.

Skill order & runes — background analysis

Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.

Ornn wins fights by surviving long enough to apply multiple CC rotations.

Skill order

Q›W›E
Passive
Passive Living Forge
Q
Volcanic Rupture
1468
Cooldown
9 / 8 / 8 / 7 s
Mana cost
45 / 45 / 45 / 45
Base damage
25 / 60 / 95 / 130
Ratios
110% AD
W
Bellows Breath
271011
Cooldown
11 / 11 / 10 / 10 s
Mana cost
45 / 50 / 55 / 60
Damage (%)
10% / 11% / 12% / 13%
Damage to minions
90 / 140 / 190 / 240
Max damage to monsters
155 / 190 / 225 / 260
E
Searing Charge
3121415
Cooldown
13 / 12 / 11 / 10 s
Mana cost
35 / 40 / 45 / 50
Base damage
80 / 140 / 200 / 260
Ratios
40% bonus armor · 40% bonus MR
R
Call of the Forge God
5913
Cooldown
90 / 80 / 70 s
Mana cost
100 / 100 / 100
Base damage
125 / 175 / 225
Slow
40 / 50 / 60
Ratios
20% AP

Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.

Runes

Grasp Of The Undying
Grasp Of The Undying

trades courts with Q Sear activate Grasp to a HP growing permanently.

Demolish
Demolish

Takes advantage of his durability to quickly destroy towers in split-push.

Second Wind
Second Wind

Lane sustain boosted by the items he forges without going back to base.

Overgrowth
Overgrowth

Maximizes HP to that his items Masterwork upgraded are even more effective.

Transcendence
Transcendence

Haste trims Q-W-E — more brittle combos and a more frequent R ram.

Situational Runes

vs Crowd Control
Overgrowth Overgrowth
›
Perseverance Perseverance
vs Poke
Bone Plating Bone Plating
›
Second Wind Second Wind
vs Crowd Control
Overgrowth Overgrowth
›
Perseverance Perseverance