Dash towards enemies with Ability 3, use Crash Down to knock them up on impact, immediately use your ultimate to pull grouped enemies in, then use Ability 1 to destroy their shields
Rell Wild Rift Expert Guide
§ 07b — Advanced MechanicsRell: combos & tips Wild Rift
Main engage combo
1
E
2
W
3
R
4
Q
Flash engage combo
1
Flash
2
W
3
R
4
Q
Flash into the centre of the enemy team for an AoE Crash Down, then use your ultimate to prevent them from escaping
Surprise HexFlash combo
1
HexFlash
2
W
3
R
Use HexFlash from behind a wall to flank the enemy when they least expect it
Mount cycle
1
Crash Down
2
3
Mount Up
4
AA
5
Crash Down
Cycling between mounted and dismounted states to chain together shields and knock-ups
FAQ
How should I play Rell in Wild Rift?
Rell is generally played as Support. The early goal is to protect lane tempo and reach the first strong setup.
How do I punish Rell?
Rell is usually punished by forcing its first defensive or spacing tool too early.
