Core identity
Zeri is mainly played as ADC. Its clearest strength is elite mobility and kiting with e and r..
Tips
With Zeri, maintain constant mobility in combat — never stand still. Absorb enemy shields to trigger your passive and accelerate cadence. In teamfights, target firing lines allowing your charged Q to hit multiple enemies.
Zeri is mainly played as ADC. Its clearest strength is elite mobility and kiting with e and r..
Avoid all-ins before 1st item, play the wave and reset tempo.
Zeri becomes easier to punish when low effective span without walls or r.. From the opposite side, the page also highlights this answer: Punish her before her item spikes; contest under vision to limit her lasers through the wall.
Groups around objectives; exploits walls/chokes with E+W.
Kite front-to-back, R early for long fights and secures the backline.
Avoid all-ins before 1st item, play the wave and reset tempo.
Two-item spike: look for fights under vision close to a wall.
GA/BT for survival; objective calls and circle kiting with R.
R gains in power/duration, perfect for target fights.
R
→
E
(via wall)
→
Q
spam
→
W
if output
Activate R before entering to maximize MS duration and resets.
E
(wall)
→
W
instant
→
Q
→kiteThe dash from a wall creates an unexpected angle for the laser.
R
(MS)
→
E
through wall
→repositioningPrioritize survival: R first for MS, then E to secure the corner.
Zeri is generally played as ADC. The first objective is to avoid all-ins before 1st item, play the wave and reset tempo.. Its biggest edge comes from elite mobility and kiting with e and r..
This page highlights the moments where Zeri can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Zeri can be punished when low effective span without walls or r.. A practical answer listed here is: Punish her before her item spikes; contest under vision to limit her lasers through the wall.