Identidad principal
Master Yi is mainly played as Jungla. Its clearest strength is monstrous on-hit dps with resets via highlander..
Master Yi is mainly played as Jungla. Its clearest strength is monstrous on-hit dps with resets via highlander..
Stable clear route, take crab if lane priority allows. Don't enter enemy jungle without vision.
Master Yi becomes easier to punish when extremely dependent on the absence of hard-cc and vision.. From the opposite side, the page also highlights this answer: Invade it before level 5 with duelists (Lee, Xin) and put deep wards on its red camps.
Acceso a Alto el Fuego: primera oportunidad real de snowball.
Play eco and avoid unfavorable duels; track enemy junglers and counter-ganke immobile lanes.
Two items = go time: look for picks on the sides and convert them into objectives.
Split if the opponent's compo has too many peels, otherwise flank and cleanup when the final defenders have fallen.
Stable clear route, take crab if lane priority allows. Don't enter enemy jungle without vision.
Force 4v3 around objective: Highlander threatens long chase.
Teleport/Flank: keep Quicksilver/Stasis Enchant according to the compo and choose your windows.
Alpha Strike para acortar distancia mientras sigues invulnerable, auto-ataque para activar la pasiva Doble Golpe, E para daño verdadero al impactar.
Activa E antes que Q para que Wuju Style ya esté activo al llegar.
R para velocidad de movimiento e inmunidad a ralentizaciones, Q para acortar distancia, full burst.
Highlander reinicio al matar, Q para encadenar objetivos.
Master Yi is generally played as Jungla. The first objective is to stable clear route, take crab if lane priority allows. don't enter enemy jungle without vision.. Its biggest edge comes from monstrous on-hit dps with resets via highlander..
This page highlights the moments where Master Yi can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Master Yi can be punished when extremely dependent on the absence of hard-cc and vision.. A practical answer listed here is: Invade it before level 5 with duelists (Lee, Xin) and put deep wards on its red camps.