Core identity
Aurelion Sol is mainly played as Mid. Its clearest strength is elite push and roam, excellent card pressure..
Aurelion Sol is mainly played as Mid. Its clearest strength is elite push and roam, excellent card pressure..
Waveclear safe, lateral wards, deny the opponent's 6 while remaining out of range.
Aurelion Sol becomes easier to punish when sensitive to assassins and channel interruptions.. From the opposite side, the page also highlights this answer: Avoid narrow corridors where E+R lock the area.
Rがアンロックされ、戦闘コントロールと離脱能力が可能になる。
ライライの結晶+ルーデンの激昂:戦闘における最適なコントロールとダメージ。
スターダストのスケールにより、彼のゾーンは絶え間ない脅威となる。
Take the priority with Q + autos, back mana/haste, then link push→roam via W.
Fast groups around the Herald/Drake: E on the corner + R to force, then Q channel.
Remains second row, R for peel/zone and takes advantage of the Rylai to control the scrum.
Waveclear safe, lateral wards, deny the opponent's 6 while remaining out of range.
Spike 2 items: force 4v4 objectives where E+R are the law.
Protect your carries, give priority to peeling with R rather than deep engages.
R access to discourage engages and secure roams.
Eで壁をすり抜け、飛行中にQを発動すると、Starsurgeは移動距離に応じて大きくなります。距離が長いほど、スタン範囲は広くなります。
Qでスタンさせ、Rでノックバックさせてから、Orbital Starsを発動してDPSを稼ぎます。
奇襲でFlashを戦場に送り込み、Rで敵を味方の方へノックバックさせ、その後フルバーストします。実行は難しいですが、非常に効果的です。
最初のスタン、ノックバック、そして乱戦の中での2回目のスタン。
Aurelion Sol is generally played as Mid. The first objective is to waveclear safe, lateral wards, deny the opponent's 6 while remaining out of range.. Its biggest edge comes from elite push and roam, excellent card pressure..
This page highlights the moments where Aurelion Sol can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Aurelion Sol can be punished when sensitive to assassins and channel interruptions.. A practical answer listed here is: Avoid narrow corridors where E+R lock the area.