Core identity
Blitzcrank is mainly played as Support. Its clearest strength is very high potential pick.
Blitzcrank is mainly played as Support. Its clearest strength is very high potential pick.
Q pressure in lane; play reset/roam if no angle is available.
Blitzcrank becomes easier to punish when little impact without hook. From the opposite side, the page also highlights this answer: Punish its windows without a W (Overdrive): exploitable slow end.
ピックを確実に取るための範囲沈黙スキル。
フラッシュなしで強引にエンゲージ可能。
敵のローテーションを罰するのに最適なタイミング。
Vision control and pick threat.
Coordinated roams and picks around the targets.
Look for the decisive angle; avoid frontal 5v5s.
Q pressure in lane; play reset/roam if no angle is available.
Glorious Enchant to force short fights around objectives.
Protect your carries with E/R after the first pick.
Silence AoE to secure the kill after hook.
敵をフックし、AAですぐにパッシブを発動させ、Eでノックアップさせ、Rでサイレンスとダメージを与える。
Overdriveを発動してターゲットに突進し、近距離でフックしてからフルCCチェイン。
場合によっては、CCを繋げるためにQの前にEを使用する(ノックアップからのプル)。
通常範囲外のターゲットに奇襲するため、Flashで前進。
Blitzcrank is generally played as Support. The first objective is to q pressure in lane; play reset/roam if no angle is available.. Its biggest edge comes from very high potential pick.
This page highlights the moments where Blitzcrank can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Blitzcrank can be punished when little impact without hook. A practical answer listed here is: Punish its windows without a W (Overdrive): exploitable slow end.