Core identity
Draven is mainly played as ADC. Its clearest strength is powerful lane phase.
Draven is mainly played as ADC. Its clearest strength is powerful lane phase.
Spike level 2 then 5: short trade and clean resets to convert Adoration.
Draven becomes easier to punish when mid/late peel required. From the opposite side, the page also highlights this answer: Cuts its catches by zoning the axe circle with control or burst threats.
レベル1から5にかけて、Dravenは短いトレードと斧のダメージで圧倒する。勝利したトレードごとに、彼は決定的なキャッシュインに近づく。
パッシブスタックを溜めた最初のキルは、即座にレーンをスノーボールに変える。
Lane priority with 2 axes, crash waves for plates/dragon. Looking for a quick cash-in.
Group for objectives, play front-to-back behind your tank. Keep E to interrupt.
Conservative positioning, GA/Quicksilver essential. DPS on set targets.
Spike level 2 then 5: short trade and clean resets to convert Adoration.
Group up, play around the ult of your support (Leona/Nautilus).
Protect yourself first: back catch axes, don't overchase.
More reliable skirmish versions.
Wを発動して移動速度/攻撃速度をブーストし、AAの合間にSpinning Axesを挟んで追撃する。
Spinning Axesを挟みながらAAを最大化し、Eで敵を immobilization し、Rを遠距離から使用する。
アルティメットを発動した後、Flashで再配置し、アルティメットの戻ってくる軌道を奇襲する。
Draven is generally played as ADC. The first objective is to spike level 2 then 5: short trade and clean resets to convert adoration.. Its biggest edge comes from powerful lane phase.
This page highlights the moments where Draven can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Draven can be punished when mid/late peel required. A practical answer listed here is: Cuts its catches by zoning the axe circle with control or burst threats.