Core identity
Mel is mainly played as Mid. The page focuses on how to convert its strongest windows consistently.
Mel is mainly played as Mid. The page focuses on how to convert its strongest windows consistently.
The early plan is to stabilize lane, protect tempo and reach the first clean spike.
Mel can be punished when its cooldowns or spacing tools are forced too early.
最初のフルポーク/コントロールサイクル、レーンコントロールの開始。
「ゴールデン・エクリプス」はポークからキルへの転換を可能にする。
Eでスロウにし、QでダメージとOverwhelmスタックを稼ぎ、AAでスタックを貯める。
各スキル間にAAを挟んでOverwhelmをスタック。敵HPがスタックしきい値を下回ったらRを使用。
敵のスキルを反射し、即座に反撃する。
継続的にスタックを貯める。Rの使用を急がず、オートエグゼキュートを待つ。
Mel is generally played as Mid. The early goal is to protect lane tempo and reach the first strong setup.
This page highlights the moments where Mel can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Mel is usually punished by forcing its first defensive or spacing tool too early.