S
October 2026 · Patch 7.3c
Assassin · MID

Ahri Wild Rift Best Build Guide

Recyclable pick mage-assassin build: Ahri does not win because she lands one isolated charm, but because she can turn an opening into a clean sequence and replay the map before the enemy regains their bearings. The build must therefore preserve access, execution, and the exit.

★ MID Tier S
DMG
UTIL
TANK
DIFF
Win 50.8% #39 · ↑3pt
Pick 4.4% #20
Ban 0.1% #133

Builds — official CN server data (patch 7.3)

Why this data? →
Boots of Mana
Recommended bootsBoots of Mana
Electrocute
Recommended runes: ElectrocuteElectrocute synergizes with Ahri's burst combo, dealing significant bonus damage to squishy targets.Sudden ImpactHubrisEyeball CollectorTranscendence

Power vs. the roster

Share of the roster this champion outclasses, at each stage of the game.

Early (lv 1-5)52 %
Mid (lv 6-10)57 %
Late (lv 11-15)32 %
Peaks in the mid game– – roster average
Lv 2 W rank 1Lv 3 E rank 1Lv 6 Luden's Echo

50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.

Situational adaptations

Morellonomicon
MorellonomiconAgainst healing (Soraka, Aatrox, lifesteal…)
Liandry's Torment
Liandry's TormentAgainst 2+ tanks / HP stackers
Zhonya's Hourglass
Zhonya's HourglassAgainst AD burst (assassins, Zed, Rengar…)
Banshee's Veil
Banshee's VeilAgainst AP burst (Syndra, Fizz, Evelynn…)
Rylai's Crystal Scepter
Rylai's Crystal ScepterAgainst heavy mobility

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.

Skill order & runes — background analysis

Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.

Ahri wins fights through instant imbalance, not attrition. Her build focuses on converting opportunities into kills rather than sustained damage.

Skill order

Q›W›E
Passive
Passive Essence Theft
Ratios
20% AP
Q
Orb of Deception
1468
Cooldown
7 / 7 / 7 / 7 s
Mana cost
65 / 70 / 75 / 80
Base damage
40 / 75 / 110 / 145
W
Fox-Fire
271011
Cooldown
8 / 7 / 6 / 5 s
Mana cost
50 / 50 / 50 / 50
Base damage
45 / 80 / 115 / 150
E
Charm
3121415
Cooldown
12 s
Mana cost
85
Base damage
60
Charm duration
1.4
Ratios
50% AP
R
Spirit Rush
5913
Cooldown
75 / 65 / 55 s
Mana cost
100 / 100 / 100
Base damage
60 / 90 / 120
Ratios
35% AP

Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.

Runes

Electrocute
Electrocute

Q+W+AA combo triggers Electrocute easily each rotation.

Sudden Impact
Sudden Impact

Your triple-dash R triggers the true damage right as you chain Q-W onto the target.

Hubris
Hubris

Every charm-secured kill stacks adaptive force, making your next rotations kill faster.

Eyeball Collector
Eyeball Collector

Scales AP power with each accumulating kills assisted by his charms.

Transcendence
Transcendence

Ability haste shortens your Q-W-E cycle — more charm attempts, more pick windows.