Standard — juggernaut
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,550 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Frontliner build for attrition and refusal: Dr. Mundo wins when the enemy spends too much time and too many resources to finally make him manageable. The build must therefore protect his pre-fight presence, late entry, and the real value of his regeneration.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,550 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Resistance build geared against physical damage (AD) compositions.
14,300 total cost -250gPhysical-damage enemy team: Darius, Lee Sin, Lucian.
Open this draft in the tool →Resistance build geared against magic damage (AP) compositions.
14,000 total cost -550gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,550 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Resistance build geared against physical damage (AD) compositions.
14,300 total cost -250gPhysical-damage enemy team: Darius, Lee Sin, Lucian.
Open this draft in the tool →Resistance build geared against magic damage (AP) compositions.
14,000 total cost -550gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Mundo scales with HP. Build maximizes regen and durability.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
Repeated cleavers and slams stack it fast — the max-stack omnivamp piles onto your monstrous regen.
Each immobilize you land up front grants a shield — one more layer on the game's hardest champion to kill.
Stacks with regeneration passive for a sustain in lane near-infinite.
increases his HP total so that the R Maximum Dosage is even more impressive.
More effective when the R allows him to survive low health and continuous to fight.