Standard — bruiser
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,400 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Engage bruiser build for clean windows: Jarvan IV must be able to open a useful fight, absorb the first answer, and stay alive enough that his flag and zone still matter after impact. The build therefore cannot be a simple disposable all-in.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,400 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,500 total cost +100gSustain build leaning on heal/omnivamp to win prolonged duels.
15,200 total cost -200gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,833 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,533 total cost -300gSustain build leaning on heal/omnivamp to win prolonged duels.
15,633 total cost -200gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Jarvan plays for access, not damage. His build enables engage and survivability.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
fights extended with E+Q combo and auto-attaques stack Conqueror effectively.
After a converted gank, EQ gets you onto the tower first — free plates.
Reduces incoming damage during his engages in his propre R Cataclysm.
Accumulated HP to be a tank engage difficult to eliminate in teamfights.
Healing on kill in teamfights to chain the engagements in the R.