Standard — crit DPS
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,750 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Fog-hunter assassin build: Rengar does not win because he jumps once, but because he makes the entire map play under threat of the next jump. The build must therefore protect the credibility of his pick, his ability to punish the wrong screen, and enough margin that success is not merely a dirty trade.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,750 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,250 total cost +500gDefensive build adding survivability. Pick this against high enemy damage or when behind.
15,150 total cost +400gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,450 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,350 total cost -100gDefensive build adding survivability. Pick this against high enemy damage or when behind.
14,900 total cost -550gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Rengar doesn't play extended fights but instant deletion. The build maximizes initial burst and penetration to ensure kills before reaction.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
The predator always strikes first — every bush leap converts initiative into gold and bonus damage.
Your leap combos are auto flurries — the flat per-hit bonus stacks through every burst.
You leap onto full-HP targets — the healthy-target bonus inflates the first combo, the only one that matters.
Attack speed quickens the leap-Q-auto combo — the target dies before their CC comes out.
saut from the bushes (passive Unseen Predator) triggers penetration immediately.