Identidad principal
Brand is mainly played as Mid. Its clearest strength is excellent aoe poke and zone control..
Brand is mainly played as Mid. Its clearest strength is excellent aoe poke and zone control..
Waveclear safe, deny opposing roams with push + warding.
Brand becomes easier to punish when very still and sensitive to assassins.. From the opposite side, the page also highlights this answer: Interrupt his setup by punishing E→W; don't stay in the center of the zone.
Acceso a Piroclasma, un gran pico para peleas grupales.
Se transforma en una máquina de DPS sostenido y control de área.
Impacto máximo alrededor de dragones y peleas 5v5.
Wins the priority via E→W, constant poke and back on first AP/haste.
Play objectives: forcing through corridors and layering controls.
Stay behind your forehead, look for the Q stun on key targets then R.
Waveclear safe, deny opposing roams with push + warding.
Spike Liandry + Rylai: tight 5v5 group and force.
Protect yourself (Stasis Enchant) and play the W range.
Harass on every CD window, look for level 5 for kill window.
Roam with jungle/ADC to force choke traps.
Deep vision, plays around the ult ADC ally (e.g. MF).
Pyroclasm access, major lens spikes.
All-in with R guaranteed if Q stun.
Aplica Ignición con W (+30% de daño), aturdimiento garantizado con Q a un objetivo con Ignición, luego E para la 3ª carga y la detonación.
E primero para aplicar una marca (1 carga), W para +30% de daño (2 cargas), Q para un aturdimiento y la tercera carga → detonación explosiva.
R rebota entre enemigos para múltiples cargas, luego E, W, Q para un aturdimiento y detonación.
Coloca Pillar de Flame y luego Sear — si Q golpea a un objetivo en Ignición, se garantiza un aturdimiento desde larga distancia.
Brand is generally played as Mid. The first objective is to waveclear safe, deny opposing roams with push + warding.. Its biggest edge comes from excellent aoe poke and zone control..
This page highlights the moments where Brand can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Brand can be punished when very still and sensitive to assassins.. A practical answer listed here is: Interrupt his setup by punishing E→W; don't stay in the center of the zone.