Identidad principal
Sona is mainly played as Support. Its clearest strength is reliable poke pressure and powerful aura scaling..
Sona is mainly played as Support. Its clearest strength is reliable poke pressure and powerful aura scaling..
Ward river/tri-bush, poke Q + Accord, keep Exhaust for all-in.
Sona becomes easier to punish when extremely punishable by hooks and hard-engages.. From the opposite side, the page also highlights this answer: Force quick all-ins: Sona hates sudden engages.
Level 5 completely changes how the enemy can engage onto Sona. Before Crescendo, she mostly absorbs direct engages; after it, she can turn a predictable entry into area crowd control and give her team time to answer.
Harmonic Echo makes her short cycles much more meaningful. Every movement, poke and heal prepares extra value, allowing Sona to stabilize grouped moments and keep her team healthy enough to contest.
Ardent Censer is the point where Sona stops being only a sustain support. With a well-positioned auto-attack carry, her heals and shields also become a concrete DPS increase during objective fights.
Measured poke for priority and clean resets.
Play around R and Redemption, deep vision on objectives.
Backline positioning, carry protection and multi-target R-seeking.
Ward river/tri-bush, poke Q + Accord, keep Exhaust for all-in.
Group around dragons; use R as counter-engage, then follow with MF/Jhin.
Set of permanent auras, tempo enchants, target calls.
Winning teamfight windows if Crescendo touches the backline.
La última habilidad lanzada antes del ataque potenciado determina el efecto; lanza la habilidad 1 al final para activar el acorde de daño adicional a aliados
El acorde Morado, lanzado después de 3 habilidades diferentes, aplica una ralentización masiva a través del próximo ataque básico
Acorde Verde después de lanzar la habilidad 2 al final: el próximo ataque básico aplica una reducción de armadura o reducción de curación [efecto exacto por confirmar en WR]
Aturdimiento con la definitiva, daño + curación, luego potenciador de velocidad para la persecución
Sona is generally played as Support. The first objective is to ward river/tri-bush, poke q + accord, keep exhaust for all-in.. Its biggest edge comes from reliable poke pressure and powerful aura scaling..
This page highlights the moments where Sona can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Sona can be punished when extremely punishable by hooks and hard-engages.. A practical answer listed here is: Force quick all-ins: Sona hates sudden engages.