Core identity
Jhin is mainly played as ADC. Its clearest strength is massive burst via 4th shot and collector..
Jhin is mainly played as ADC. Its clearest strength is massive burst via 4th shot and collector..
Farm safe, use your 4th shot for lane pressure.
Jhin becomes easier to punish when no native mobility.. From the opposite side, the page also highlights this answer: Dodge his 4th shot: this is the main source of his damage.
アルティメット解放:強力なグローバルプレッシャーとピックポテンシャル。
Infinity Edge + RFCでレンジとバーストが大幅に向上。
アルティメット最大化+ハイクリティカル:継続的な集団戦の脅威。
Farm safe, use your 4th shot for lane pressure.
Search for picks with W root + ultimate.
Stay behind the frontline, DPS via autos and R in zone.
First ulti, very strong for a dragon or dive.
Ultimate max, constant threat in teamfight.
Qをミニオンに当ててチャンピオンに跳弾させ、敵がルートされたり最近攻撃されたりした場合はW、最初の3回の通常攻撃、4回目の弾は温存。
Deadly Flourish + Flash を即座にキャストして、キャスト時間を短縮し、奇襲性を高める。
Q跳弾、通常攻撃2回、W、最大バーストダメージのために4回目の弾。
ルートとスロウのためのE、そして静止したターゲットに4発全てをスナイパー弾で撃つためのR。
Jhin is generally played as ADC. The first objective is to farm safe, use your 4th shot for lane pressure.. Its biggest edge comes from massive burst via 4th shot and collector..
This page highlights the moments where Jhin can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Jhin can be punished when no native mobility.. A practical answer listed here is: Dodge his 4th shot: this is the main source of his damage.