Core identity
Singed is mainly played as Top. Its clearest strength is single macro (proxy) puts enormous map pressure..
Singed is mainly played as Top. Its clearest strength is single macro (proxy) puts enormous map pressure..
Push-reset, deep wards; proxy if jungle info permits.
Singed becomes easier to punish when dependent on ms and positioning; path errors = quick death.. From the opposite side, the page also highlights this answer: Versus duelists (Fiora/Camille), never extends off glue; trade short then kites.
アルティメットは、Singedを単なるウェーブプッシャーからローテーションの脅威へと変えます。インサニティポーションがあれば、より早く突入し、長く耐え、最初のオブジェクト周りで相手の対応を強いることができます。
これが真のステータス変化です。彼のポイズンはもはやダメージを与えるだけのツールではなく、敵の追撃をすべて割高にするコントロールツールへと進化します。
この時点になると、彼のゾーン内に留まることは、長く続くミスとなります。Singedは戦闘を長引かせ、タンクを罰し、即座にキルできなくても価値を生み出すことができます。
このウィンドウはSingedに最高の判断機会を与えます。遠距離から突入する、ラインを迂回する、フラッシュを強いる、または戦闘が本格化する前にオブジェクトへのアクセスを遮断する。
Prioritizes wave priority and fast resets. Short trades under Q, avoids losing all-ins.
Look for the flanks/angles of E; force the lenses around your R 9/13 timers.
Disruptive front-to-back: glues carries, glues glue to floor and absorbs CDs.
Push-reset, deep wards; proxy if jungle info permits.
TP doesn't exist: compensate with Ghost + macro; play with your speed.
Split short to attract; quickly reach the objective with MS and catch angles.
2v2 controlled: threat of E under glue to secure the lane.
Roam mid/river, installs vision and creates Flash→E picks.
Protect access to your carries by zoning Q+W; engage if a free flank is available.
R online: clear engagement windows to force objectives and teamfights.
Flingで敵を捕まえ、Mega Adhesive(接着)に直接着地させて移動不可(Flashやダッシュの使用不可)にし、スロウ効果を与える
毒の軌跡を起動し、通常攻撃、ボタン2で敵に張り付き、ボタン3でフリップする
アルティメットで大幅なステータスアップ、Flingで敵のキャリーを味方チームに投げ込み、接着剤で逃走を防ぐ
Singed is generally played as Top. The first objective is to push-reset, deep wards; proxy if jungle info permits.. Its biggest edge comes from single macro (proxy) puts enormous map pressure..
This page highlights the moments where Singed can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Singed can be punished when dependent on ms and positioning; path errors = quick death.. A practical answer listed here is: Versus duelists (Fiora/Camille), never extends off glue; trade short then kites.