S+
October 2026 · Patch 7.3b
Tank · JUNGLE

Amumu Wild Rift Best Build Guide

Tank engage build with steady magic threat: it absorbs the enemy’s first response, stays in contact, and turns engages into favorable extended fights.

★ JUNGLE Tier S+
DMG
UTIL
TANK
DIFF
Win 55.6% #4 · ↑1pt
Pick 2.9% #21
Ban 0.1% #135

Builds — official CN server data (patch 7.3)

Why this data? →
Plated Steelcaps
Recommended bootsPlated Steelcaps
Ice Tyrant
Recommended runes: Ice TyrantIce Tyrant grants bonus CC duration and slows, amplifying Amumu's already potent crowd control and engage.FortitudeBone PlatingOvergrowthTranscendence

Power vs. the roster

Share of the roster this champion outclasses, at each stage of the game.

Early (lv 1-5)15 %
Mid (lv 6-10)57 %
Late (lv 11-15)64 %
Peaks in the mid game– – roster average
Lv 2 E rank 1Lv 3 Q rank 1Lv 5 Ultimate

50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.

Situational adaptations

Chempunk Chainsword
Chempunk ChainswordAgainst healing (Soraka, Aatrox, lifesteal…)
Divine Sunderer
Divine SundererAgainst 2+ tanks / HP stackers
Death's Dance
Death's DanceAgainst AD burst (assassins, Zed, Rengar…)
Kaenic Rookern
Kaenic RookernAgainst AP burst (Syndra, Fizz, Evelynn…)
Stridebreaker
StridebreakerAgainst heavy mobility

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.

Skill order & runes — background analysis

Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.

Amumu’s default build works because he rarely wins fights through a single burst window; he wins them by locking down space, maintaining contact, and punishing enemies who remain grouped around him.

Skill order

E›Q›W
Passive
Passive Cursed Touch
Q
Bandage Toss
381011
Cooldown
3 / 3 / 3 / 3 s
Mana cost
35 / 40 / 45 / 50
Base damage
70 / 105 / 140 / 175
Charge time
12 / 11.5 / 11 / 10.5
Ratios
70% AP
W
Despair
1121415
Cooldown
1 / 1 / 1 / 1 s
Mana cost
10 / 11 / 12 / 13
Base damage
20 / 25 / 30 / 35
Damage (%)
1.4% / 1.6% / 1.8% / 2%
Ratios
0.4% AP
E
Tantrum
2467
Cooldown
9 / 8 / 7 / 6 s
Mana cost
35 / 35 / 35 / 35
Damage reduction
4 / 6 / 8 / 10
Base damage
110 / 140 / 170 / 200
Ratios
4% bonus armor · 4% bonus MR · 50% AP
R
Curse of the Sad Mummy
5913
Cooldown
105 / 95 / 85 s
Mana cost
100 / 100 / 100
Base damage
150 / 250 / 350
Duration
1.5 / 1.5 / 1.5
Ratios
70% AP

Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.

Runes

Ice Tyrant
Ice Tyrant

Q and R immobilize — every gank triggers the freeze zone and resist boost right as you dive in.

Fortitude
Fortitude

Your job is landing R on five enemies — the per-enemy bonus makes you tankiest exactly then.

Bone Plating
Bone Plating

Reduces incoming damage during the CC phase that follows the Q bandage.

Overgrowth
Overgrowth

Scales tank with his clears jungle repeated, making him more durable.

Transcendence
Transcendence

Haste trims the downtime between Qs — more engage attempts across the map.

Situational Runes

vs Poke
Bone Plating Bone Plating
›
Second Wind Second Wind
vs Crowd Control
Overgrowth Overgrowth
›
Perseverance Perseverance