October 2026 · Patch 7.3b
Mage · SUPPORT · MID

Annie Wild Rift Best Build Guide

Burst build built around telegraphed yet irresistible threat: Annie does not win because she pokes well, but because the opponent knows one step too far into her range can cost the entire fight. The build must make that threat credible on every important reset.

★ SUPPORT · MID
DMG
UTIL
TANK
DIFF
Win 52.3% #20 · ↑10pt
Pick 2.1% #30
Ban 0.1% #134

Builds — official CN server data (patch 7.3)

Why this data? →
Boots of Mana
Recommended bootsBoots of Mana
Electrocute
Recommended runes: ElectrocuteElectrocute provides burst damage, synergizing with Annie's short combo and high AP scaling for quick kills.Hextech FlashtraptionTranscendenceScorchBone Plating

Power vs. the roster

Share of the roster this champion outclasses, at each stage of the game.

Early (lv 1-5)86 %
Mid (lv 6-10)57 %
Late (lv 11-15)10 %
Dominates early, fades later– – roster average
Lv 2 W rank 1Lv 5 UltimateLv 6 Malignance

50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.

Situational adaptations

Morellonomicon
MorellonomiconAgainst healing (Soraka, Aatrox, lifesteal…)
Liandry's Torment
Liandry's TormentAgainst 2+ tanks / HP stackers
Zhonya's Hourglass
Zhonya's HourglassAgainst AD burst (assassins, Zed, Rengar…) — instead of Hextech Rocketbelt
Banshee's Veil
Banshee's VeilAgainst AP burst (Syndra, Fizz, Evelynn…)
Rylai's Crystal Scepter
Rylai's Crystal ScepterAgainst heavy mobility

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.

Skill order & runes — background analysis

Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.

Annie does not play extended fights but instant executions. Her build must maximize the value of her single impact window: the stun. Each item either ensures access to the target or guarantees the combo kills before retaliation.

Skill order

Q›W›E
Passive
Passive Pyromania
Q
Disintegrate
1467
Cooldown
4 / 4 / 4 / 4 s
Mana cost
50 / 55 / 60 / 65
Base damage
80 / 125 / 170 / 215
Ratios
85% AP
W
Incinerate
281011
Cooldown
8 / 8 / 8 / 8 s
Mana cost
70 / 80 / 90 / 100
Base damage
70 / 130 / 190 / 250
Ratios
70% AP
E
Molten Shield
3121415
Cooldown
14 s
Mana cost
60
Shield
50
Movement speed
20%
Ratios
40% AP
R
Summon: Tibbers
5913
Cooldown
70 / 65 / 60 s
Mana cost
100 / 100 / 100
Base damage
130 / 230 / 330
On-hit damage
70 / 100 / 130
Base damage (2nd cast)
110 / 150 / 190
Ratios
60% AP

Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.

Runes

Electrocute
Electrocute

Q+W+stun Tibbers combo triggers Electrocute on a damage burst devastating.

Hextech Flashtraption
Hextech Flashtraption

Allows place his Tibbers (R) from an angle unexpected via flash charged.

Transcendence
Transcendence

Reduces cooldowns to chain Q remboursable and accumulate the stun passive faster.

Scorch
Scorch

Your cheap Q pokes constantly — the free burn wears opponents down before the Tibbers combo.

Bone Plating
Bone Plating

Compensates for lack of mobility after the casting of Tibbers.

Situational Runes

For More Carry Potential
Bone Plating Bone Plating
›
Gathering Storm Gathering Storm