Standard — burst
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,000 total cost
Burst build built around telegraphed yet irresistible threat: Annie does not win because she pokes well, but because the opponent knows one step too far into her range can cost the entire fight. The build must make that threat credible on every important reset.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,000 total costAnti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,200 total cost +200gDefensive build adding survivability. Pick this against high enemy damage or when behind.
15,600 total cost +600gFoundational item core, without recent situational additions — kept as a base for understanding the kit. For the up-to-date build, see the section above.
Annie does not play extended fights but instant executions. Her build must maximize the value of her single impact window: the stun. Each item either ensures access to the target or guarantees the combo kills before retaliation.
Amplifying Tome
Burst AoE extra on the combo stun Q-W-R Tibbers
Executes targets after the R Tibbers combo burst
AP max to one-shot with the combo flash + R Tibbers
Crown of the
Sorcerer's Shoes
Sorcerer's Shoes
Protobelt
Q+W+stun Tibbers combo triggers Electrocute on a damage burst devastating.
Allows place his Tibbers (R) from an angle unexpected via flash charged.
Reduces cooldowns to chain Q remboursable and accumulate the stun passive faster.
Your cheap Q pokes constantly — the free burn wears opponents down before the Tibbers combo.
Compensates for lack of mobility after the casting of Tibbers.