A
October 2026 · Patch 7.3d
Tank · JUNGLE

Hecarim Wild Rift Best Build Guide

Bruiser build for converted speed: Hecarim wins when his mobility becomes a real tempo advantage, then violent access to the heart of the fight without instantly dying afterward. The build must therefore translate speed into useful presence, not merely a flashy stat.

★ JUNGLE Tier A
DMG
UTIL
TANK
DIFF
Win 50.8% #32 · ↑3pt
Pick 1.9% #32
Ban 1.5% #68

Builds — official CN server data (patch 7.3)

Why this data? →
Ionian Boots of Lucidity
Recommended bootsIonian Boots of Lucidity
Phase Rush
Recommended runes: Phase RushBattle ZealGiant SlayerLegend: BloodlineTailwind

Power vs. the roster

Share of the roster this champion outclasses, at each stage of the game.

Early (lv 1-5)52 %
Mid (lv 6-10)57 %
Late (lv 11-15)32 %
Peaks in the mid game– – roster average
Lv 6 Spear of ShojinLv 9 Black Cleaver + Ultimate rank 2Lv 11 Death's Dance

50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.

Situational adaptations

Chempunk Chainsword
Chempunk ChainswordAgainst healing (Soraka, Aatrox, lifesteal…)
Blade of the Ruined King
Blade of the Ruined KingAgainst 2+ tanks / HP stackers
Guardian Angel
Guardian AngelAgainst AD burst (assassins, Zed, Rengar…)
Wit's End
Wit's EndAgainst AP burst (Syndra, Fizz, Evelynn…)
Stridebreaker
StridebreakerAgainst heavy mobility

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.

Skill order & runes — background analysis

Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.

Hecarim creates value through fast engages and forcing positioning mistakes. His build must maximize initial impact while allowing him to stay in fights.

Skill order

Q›E›W
Passive
Passive Warpath
Q
Rampage
1468
Cooldown
4 / 4 / 3 / 3 s
Mana cost
28 / 32 / 36 / 40
Base damage
5 / 15 / 25 / 35
Attack ratio
110% / 110% / 110% / 110%
Ratios
110% AD
W
Spirit of Dread
3121415
Cooldown
16 / 15 / 14 / 13 s
Mana cost
50 / 60 / 70 / 80
Base damage
15 / 20 / 25 / 30
Armor and MR
6 / 12 / 18 / 24
Ratios
20% AP · 0.02% bonus AD
E
Devastating Charge
271011
Cooldown
18 / 17 / 16 / 15 s
Mana cost
60 / 60 / 60 / 60
Base damage
5 / 10 / 15 / 20
R
Onslaught of Shadows
5913
Cooldown
100 / 85 / 70 s
Mana cost
100 / 100 / 100
Base damage
150 / 250 / 350
Ratios
100% AP

Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.

Runes

Phase Rush
Phase Rush

the E Devastating Charge + Phase Rush the makes impossible to slow during his ganks.

Battle Zeal
Battle Zeal

Your fights run long — every second in combat amplifies the rapid-fire Qs that carry your DPS.

Giant Slayer
Giant Slayer

Your E charge opens on full-HP targets — the bonus applies on impact and the first Qs.

Legend: Bloodline
Legend: Bloodline

Lifesteal for sustain during his clears jungle and fights extended.

Tailwind
Tailwind

Extra move speed — on Hecarim that's also damage, since E and your passive convert every point.

Situational Runes

vs Tanks
Coup De Grace Coup De Grace
›
Giant Slayer Giant Slayer