Standard — burst
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,000 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Pick-and-angle-control mage build: Syndra wins when she turns neutral space into forbidden ground, then converts one badly placed target into immediate advantage. The build must therefore preserve range, rotation reliability, and setup safety.
Three builds, one right answer per draft. The advisor reads the five enemies (and your allies) and names who triggers what — the same rule as the Draft MVP sheet and Ask Nexus.
Best Syndra build (Mid Lane): Luden's Echo › Rabadon's Deathcap › Infinity Orb › Void Staff › Horizon Focus, boots Boots of Mana, keystone First Strike. Three variants and when to pick each are below.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,000 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
14,500 total cost -500gDefensive build adding survivability. Pick this against high enemy damage or when behind.
15,000 total costScores out of 10: where this champion sits against the whole roster, phase by phase. The strip shows its own power ramp level by level — it does not compare across champions.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Foundational item core, without recent situational additions — kept as a base for understanding the kit. For the up-to-date build, see the section above.
Syndra creates value through quick picks, not extended fights.
Amplifying Tome
Penetration + execute, finishes off after R Unleashed Power
Ultimate haste on R Unleashed Power for more frequent bursts
Max AP for R launching all the orbs
Crown of the
Sorcerer's Shoes
Sorcerer's Shoes
Stasis
Q Dark Sphere poke at long range initiates First Strike for gold constant.
Free gold on rotations — every plant advances the AP core that makes your R lethal.
Reduces cooldown of the R Unleashed Power to trigger more often his execution burst.
The burn fires on every poke Q — your pressure drains opponents toward R's execute threshold.
Discourages assassins — burst crashes into blunted hits while your E stun answers.
With First Strike active and her first major item, every clean trade becomes doubly valuable: immediate damage and economic acceleration. Syndra should look for short angles from wave or river without staying exposed too long after using E.
Soulstealer rewards repeated picks. If Syndra joins takedowns around river, her ultimate comes back more often and the game can quickly become a chain of pre-objective catches. This spike requires converting kills, not just increasing the scoreline.
Rabadon's Deathcap gives Syndra her real deletion threat onto fragile carries. From that point, enemies must respect every sphere in corridors. But this spike does not forgive poor targeting: spending the full burst on a protected target can cost the fight.