S+
October 2026 · Patch 7.3d
Mage · MID · SUPPORT

Syndra Wild Rift Best Build Guide

Pick-and-angle-control mage build: Syndra wins when she turns neutral space into forbidden ground, then converts one badly placed target into immediate advantage. The build must therefore preserve range, rotation reliability, and setup safety.

★ MID · SUPPORT Tier S+
DMG
UTIL
TANK
DIFF
Win 52.1% #20 · ↓0pt
Pick 6.2% #7
Ban 19.9% #13

Builds — official CN server data (patch 7.3)

Why this data? →
Boots of Mana
Recommended bootsBoots of Mana
First Strike
Recommended runes: First StrikeBotanistTranscendenceScorchBone Plating

Power vs. the roster

Share of the roster this champion outclasses, at each stage of the game.

Early (lv 1-5)52 %
Mid (lv 6-10)57 %
Late (lv 11-15)64 %
Scales into the late game– – roster average
Lv 2 W rank 1Lv 6 Blackfire TorchLv 9 Cosmic Drive + Ultimate rank 2

50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.

Situational adaptations

Morellonomicon
MorellonomiconAgainst healing (Soraka, Aatrox, lifesteal…)
Liandry's Torment
Liandry's TormentAgainst 2+ tanks / HP stackers
Zhonya's Hourglass
Zhonya's HourglassAgainst AD burst (assassins, Zed, Rengar…)
Banshee's Veil
Banshee's VeilAgainst AP burst (Syndra, Fizz, Evelynn…)
Rylai's Crystal Scepter
Rylai's Crystal ScepterAgainst heavy mobility

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.

Skill order & runes — background analysis

Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.

Syndra creates value through quick picks, not extended fights.

Skill order

Q›W›E
Passive
Passive Transcendent
Q
Dark Sphere
1468
Cooldown
7 / 6 / 6 / 5 s
Mana cost
50 / 55 / 60 / 65
Base damage
70 / 115 / 160 / 205
Ratios
65% AP
W
Force of Will
271011
Cooldown
12 / 11 / 10 / 9 s
Mana cost
70 / 80 / 90 / 100
Base damage
60 / 100 / 140 / 180
Slow
20% / 25% / 30% / 35%
Ratios
60% AP
E
Scatter the Weak
3121415
Cooldown
15 s
Mana cost
50
Base damage
70
Ratios
50% AP
R
Unleashed Power
5913
Cooldown
80 / 70 / 60 s
Mana cost
100 / 100 / 100
Base damage
60 / 110 / 160
Ratios
15% AP

Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.

Runes

First Strike
First Strike

Q Dark Sphere poke at long range initiates First Strike for gold constant.

Botanist
Botanist

Free gold on rotations — every plant advances the AP core that makes your R lethal.

Transcendence
Transcendence

Reduces cooldown of the R Unleashed Power to trigger more often his execution burst.

Scorch
Scorch

The burn fires on every poke Q — your pressure drains opponents toward R's execute threshold.

Bone Plating
Bone Plating

Discourages assassins — burst crashes into blunted hits while your E stun answers.

Situational Runes

vs Burst Damage
Gathering Storm Gathering Storm
›
Bone Plating Bone Plating
vs Tanks
Gathering Storm Gathering Storm
›
Giant Slayer Giant Slayer