Stun using 2 (which causes knockback when it hits a sphere already placed on the ground), 1 to place a new sphere, 3 to pick up and throw, and the ultimate to launch all accumulated spheres
Syndra Wild Rift Expert Guide
Video Tutorial — Chapters
Video by Jumpy Allen Wild Rift — watch on YouTube
§ 07b — Advanced MechanicsSyndra: combos & tips Wild Rift
Place a sphere, throw it with 3 for damage and slow, 2 for knockback
2 only stuns if the knockback orb hits a Dark Sphere — always have a sphere placed before casting 2
FAQ
How should I play Syndra in Wild Rift?
Syndra is generally played as Mid. The first objective is to prioritizes wave priority and small first strike trades. Its biggest edge comes from reliable single-target control and burst to force picks.
When is Syndra strongest?
Syndra takes over in mid game: roam river/herald; picks q→e to convert to objectives.
How do I punish Syndra?
Syndra can be punished when highly dependent on positioning and the presence of a sphere. A practical answer listed here is: Against Zed/Fizz, keep E until the key dash: without it, they trade too favorably.