Aturdir usando 2 (que causa retroceso cuando golpea una esfera ya colocada en el suelo), 1 para colocar una nueva esfera, 3 para recoger y lanzar, y la definitiva para lanzar todas las esferas acumuladas
Guía experta Syndra Wild Rift
Tutorial en vídeo — Capítulos
Vídeo de Jumpy Allen Wild Rift — ver en YouTube
§ 07b — Mecánica avanzadaSyndra: combos & tips Wild Rift
Coloca una esfera, la lanza con 3 para daño y ralentización, 2 para retroceso
2 solo aturde si la esfera de retroceso golpea una Dark Sphere — ten siempre una esfera colocada antes de lanzar 2
FAQ
How should I play Syndra in Wild Rift?
Syndra is generally played as Mid. The first objective is to prioritizes wave priority and small first strike trades. Its biggest edge comes from reliable single-target control and burst to force picks.
When is Syndra strongest?
Syndra takes over in mid game: roam river/herald; picks q→e to convert to objectives.
How do I punish Syndra?
Syndra can be punished when highly dependent on positioning and the presence of a sphere. A practical answer listed here is: Against Zed/Fizz, keep E until the key dash: without it, they trade too favorably.