Standard — bruiser
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,300 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Forced-access bruiser build: Vi wins when a useful target no longer gets to play behind their screen normally. The build must therefore secure her entry path, the violence of first impact, and enough durability for her engage to open more than a simple body trade.
Three builds, one right answer per draft. The advisor reads the five enemies (and your allies) and names who triggers what — the same rule as the Draft MVP sheet and Ask Nexus.
Best Vi build (Jungle): Sundered Sky › Sterak's Gage › Black Cleaver › Death's Dance › Spear of Shojin, boots Plated Steelcaps, keystone Conqueror. Three variants and when to pick each are below.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,300 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,800 total cost +500gSustain build leaning on heal/omnivamp to win prolonged duels.
15,300 total costScores out of 10: where this champion sits against the whole roster, phase by phase. The strip shows its own power ramp level by level — it does not compare across champions.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Foundational item core, without recent situational additions — kept as a base for understanding the kit. For the up-to-date build, see the section above.
Vi forces engages and must survive long enough to convert her ultimate into kills or advantage. The build balances penetration, sustain and durability.
Long Sword
Sheen proc after Q Vault Breaker charge, burst engage
%HP on-hit amplified by W Denting Blows' AS
Survivability after diving in with R Assault and Battery in melee
Gluttonous Greaves
Stasis
charges Q Vault Breaker and his combos in extended fights stack Conqueror effectively.
Strengthens Q charged and his attacks passive for trades dominant.
Your Q and R open fights on full targets — the healthy-target bonus inflates every engage.
Less CC time between your entry and your target — a locked-down diver is a dead diver.
Accumulated HP to be hard to kill during his dives R on targets priority.
This spike turns Vi from a simple targeted engager into a threat that can stay in the duel after impact. Trinity Force strengthens her short trades and spell rotations, while Sundered Sky helps her survive long enough to finish the target or wait for follow-up. This is often the best moment to force dragon, Herald, or a deep invade with vision.
The third major item gives Vi a much healthier margin in fights where she has to enter between several champions. She can absorb return damage, delay after her R, and let her team finish the play. It is not an invitation to engage anything: it is mainly insurance that turns a good angle into a won fight rather than a suicidal trade.