Identitas inti
Yone is mainly played as Mid. Its clearest strength is explosive all-ins and multi-target wombo capability with q3 → r..
Yone is mainly played as Mid. Its clearest strength is explosive all-ins and multi-target wombo capability with q3 → r..
Waveclear controlled, roam pressure with E out of vision.
Yone becomes easier to punish when very sensitive to hard controls and defensive vision.. From the opposite side, the page also highlights this answer: Against Fizz/Zed, place side beacons and save Stase for their first rotation.
Perubahan level 5 Yone: ultimate-nya menciptakan ancaman kill atau roam yang nyata, terutama jika Q3 sudah disiapkan. Kebiasaan yang benar adalah menyiapkan wave sebelum waktunya, bukan memaksa all-in yang jelas segera setelah ultimate tersedia.
Lonjakan ini memberi Yone kelangsungan pertarungan terbaiknya. Dia tidak lagi hanya mencari kejutan pada satu target: dia bisa mengejar setelah E, mengambil objektif dengan cepat, dan memenangkan skirmish yang diperpanjang jika crowd control musuh sudah digunakan.
Pertarungan Mid seringkali merupakan jendela paling berbahayanya karena tim bergerak melalui jalur sempit. Dengan Q3, E, dan ultimate, Yone dapat menghukum jalur sungai yang buruk, tetapi dia harus menunggu sampai timnya cukup dekat untuk mengkonversi serangan masuk.
Build Q3, play short trades and keep the wave manageable.
Look for out-of-sight picks before Dragon/Herald, synchronize with allied engagement.
Flank or front-to-back depending on vision; multi-target R decides the game.
Waveclear controlled, roam pressure with E out of vision.
Coordinates Q3 → R with jungler/support to force 4v5 around objectives.
Protect your timers (Stase/GA) to dare deep entries.
Trade on windows, deny enemy plates and mid if wave roams under tower.
Split short to attract pressure, then regroup on target with Q3 ready.
Play the weak side with Shellbreaker or join for wombo depending on compo.
Frequent R windows to force decisive fights.
Q
(x2)
→
Q
(knock-up)
→
R
→
AA
→
W
→
E
return
Prepare Q3 out-of-sight before the lens to guarantee engagement.
E
from fog
→
Q
→
R
→
AA
→
W
→(return E)Remain patient before returning: let the mark convert the maximum amount of damage.
W
(shield)
→
AA
→
Q
→side step→exitUse W to tank your opponent's response, then get out before reinforcements arrive.
Yone is generally played as Mid. The first objective is to waveclear controlled, roam pressure with e out of vision.. Its biggest edge comes from explosive all-ins and multi-target wombo capability with q3 → r..
This page highlights the moments where Yone can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Yone can be punished when very sensitive to hard controls and defensive vision.. A practical answer listed here is: Against Fizz/Zed, place side beacons and save Stase for their first rotation.