A
September 2026 · Patch 7.2d
Assassin · MID · TOP

Yone Wild Rift Expert Guide

With Yone, use your soul form to engage from unexpected angles and return safely. Your ultimate must hit at least 2-3 targets to be worthwhile — don't waste it on a single enemy. In lane, exploit your two damage types to bypass enemy resistances.

★ MID · TOP Tier A
DMG
UTIL
TANK
DIFF
Win 51.8% #24 · ↓0pt
Pick 5.3% #12
Ban 16.8% #15

Yone Wild Rift Expert Guide

Video Tutorial — Chapters

Video by Royal - Wild Riftwatch on YouTube

§ 07b — Advanced MechanicsYone: combos & tips Wild Rift

Basic trade combo
1 E E
2 Q Q
3 AA
4 AA
5 Q Q
6 AA
7 W W
8 E E

E for a safe dive, stack Qs for the tornado knock-up, 2 for the shield and damage, auto-attack with true damage

Flash initiation combo
1 E E
2 Flash Flash
3 R R
4 Q Q
5 W W
6 AA
7 AA
8 Q Q
9 Soul Unbound

E for positioning, Flash mid-air, ultimate for the AoE knock-up, full combo during the knock-up

Pre-prepared Q combo
1 Q Q
2 Q Q
3 E E
4 Q Q
5 AA
6 W W
7 AA
8 AA
9 E E

Stack 2 Qs BEFORE using E, guaranteeing the tornado knock-up immediately after the dash

Mechanical Tips

  • Soul Unbound (3) safe trading: E allows you to trade freely as the return automatically cancels the risk of death — always finish the combo BEFORE recasting E to maximise the true damage dealt
  • Mortal Steel (1) Q stacking: the 3rd Q = tornado knock-up (like Yasuo) — stacking 2 Qs before using E guarantees an immediate knock-up upon hitting the target
  • True damage return: Soul Unbound marks damaged enemies — upon returning, a percentage of the damage dealt whilst in spirit form is converted back into true damage — more damage dealt whilst in spirit form = more true damage upon returning
  • Way of the Hunter (passive): every 2 auto-attacks, Yone deals bonus magic damage — critical strike items grant double critical strike chance but reduce critical strike damage; building critical strike is always effective

Common Mistakes

  • Soul Unbound recast too early: the E automatically returns after the duration — recasting it manually too early to escape before finishing the combo results in a loss of true damage
  • Fate Sealed (Ult) at the wrong angle: the ultimate dashes in a straight line and knocks up in a straight line — align the dash to pass through multiple enemies; a poor angle will only hit a single target
  • Q stacking overlooked: forgetting to stack the 3rd Q before engaging means no tornado knock-up is available during the combo — always check the Q counter before diving

Notable Interactions

  • Fate Sealed (Ult) can be combined with allied knock-ups such as Yasuo’s — Yone and Yasuo on the same team can chain knock-ups and ultimates
  • Soul Unbound can pass through terrain [to be confirmed in WR] — an advanced mechanic for escapes if the champion is in a safe zone
  • With Kraken Slayer + Infinity Edge, the true damage from Soul Unbound combined with Kraken’s true damage is overwhelming against tanks

FAQ

How should I play Yone in Wild Rift?

Yone is generally played as Mid. The first objective is to waveclear controlled, roam pressure with e out of vision. Its biggest edge comes from explosive all-ins and multi-target wombo capability with q3 → r.

When is Yone strongest?

Yone takes over in mid game: coordinates q3 → r with jungler/support to force 4v5 around objectives.

How do I punish Yone?

Yone can be punished when very sensitive to hard controls and defensive vision. A practical answer listed here is: Against Fizz/Zed, place side beacons and save Stasis for their first rotation.